Differences
This shows you the differences between two versions of the page.
Both sides previous revision Previous revision Next revision | Previous revision Next revisionBoth sides next revision | ||
project_groworld_kabk [2012-02-28 16:10] – cocky | project_groworld_kabk [2012-03-18 20:06] – cocky | ||
---|---|---|---|
Line 3: | Line 3: | ||
Research Group ArtScience 20120130 – 20120315 | Research Group ArtScience 20120130 – 20120315 | ||
- | Participants: | + | Participants: |
Facilitators: | Facilitators: | ||
Line 18: | Line 18: | ||
***Walid**: Homo Sapperdeflap: | ***Walid**: Homo Sapperdeflap: | ||
***Arjen**: Plant Heroes / Plant Humor / Growing a House: http:// | ***Arjen**: Plant Heroes / Plant Humor / Growing a House: http:// | ||
- | ***Samantha**: | + | ***Samantha |
- | ***Loes**: | + | *** Katarina, Loes, Thijs & Gaby**: SeedBalls [[project_groworld_seedball]]\\ |
- | *** Katarina**: seedball gound [[project_groworld_seedball]]\\ | + | *** Yaprak & Eveline? |
- | + | *** Loes**: | |
- | * **flickr** foto set Groworld ArtScience: http:// | + | *** Falko & Gerrit-Jan** [[project_groworld_alfa sound garden]]\\ |
+ | *** Clara**: sound mixing reality and " | ||
+ | |||
+ | | ||
+ | ** groWorld recipes** closing event,15 march 2012 at Korzo [[project_groworld_recipes Korzo]]\\ | ||
---- | ---- | ||
+ | \\ | ||
- | + | __**Recommended keynote lecture ||||| monday march 5: **__ \\ | |
- | __**Recommended keynote lecture ||||| monday march 5 **:__ \\ | + | |
Isabelle Stengers: **Cosmopolitics - Learning to Think with Sciences, Peoples and Natures** \\ | Isabelle Stengers: **Cosmopolitics - Learning to Think with Sciences, Peoples and Natures** \\ | ||
7:30PM streamed online at http:// | 7:30PM streamed online at http:// | ||
Line 40: | Line 44: | ||
-16 02 2012: **Nik Gaffney** and < | -16 02 2012: **Nik Gaffney** and < | ||
-20 02 2012: Auriea and Michaël from **Tale of Tales**\\ | -20 02 2012: Auriea and Michaël from **Tale of Tales**\\ | ||
- | -23 02 2012: **Paola Orlic**: | + | -23 02 2012: **Paola Orlic**: |
-12 03 2012: **Duncan Speakman** (BE) on subtlemobs and **Matt Wietseka** (UK) from -Six to Start- on augmented realitys in urban environments; | -12 03 2012: **Duncan Speakman** (BE) on subtlemobs and **Matt Wietseka** (UK) from -Six to Start- on augmented realitys in urban environments; | ||
----------------- | ----------------- | ||
Line 56: | Line 60: | ||
In his essay “Plan/ | In his essay “Plan/ | ||
- | The interconnectedness of the human and the vegetal has been a recurring theme in art, science and religion for millennia. Think of Hildegard of Bingen' | + | The interconnectedness of the human and the vegetal has been a recurring theme in art, science and religion for millennia. Think of Hildegard of Bingen' |
Line 64: | Line 68: | ||
In this research project, we look at diverse relationships between humans and plants, and look at creating new imaginaries for human culture of the 21st century. We create an environment in which vegetal imagination (of the past, present and future) can seep into reality of everyday life. One of the possible approaches is to design an alternate reality narrative (ARN) - an immersive story that evolves through the interaction with the players and audiences. The stories could be encountered online – through games, apps and websites - and in the physical world – in objects, surfaces, gardens, farms, parks and green spaces in cities. Each encounter could serve a different purpose; a game might get players to think about what it is to be a plant, whereas a garden might teach visitors how to grow their own food. These encounters are not isolated. Information can flow between the different parts of the narrative, with plant sensors feeding data into a game, game and website interactions being displayed in the real world, through augmented reality devices, physical materials and artefacts. By straddling the online and offline world, the realms of gamers and of gardeners, groWorld | In this research project, we look at diverse relationships between humans and plants, and look at creating new imaginaries for human culture of the 21st century. We create an environment in which vegetal imagination (of the past, present and future) can seep into reality of everyday life. One of the possible approaches is to design an alternate reality narrative (ARN) - an immersive story that evolves through the interaction with the players and audiences. The stories could be encountered online – through games, apps and websites - and in the physical world – in objects, surfaces, gardens, farms, parks and green spaces in cities. Each encounter could serve a different purpose; a game might get players to think about what it is to be a plant, whereas a garden might teach visitors how to grow their own food. These encounters are not isolated. Information can flow between the different parts of the narrative, with plant sensors feeding data into a game, game and website interactions being displayed in the real world, through augmented reality devices, physical materials and artefacts. By straddling the online and offline world, the realms of gamers and of gardeners, groWorld | ||
+ | {{:: | ||
+ | Masanobu Fukuoka, | ||
=== Literature === | === Literature === | ||
Line 190: | Line 196: | ||
[12] Creatively use and respond to change; vision is not seeing things as they are, but as they will be. | [12] Creatively use and respond to change; vision is not seeing things as they are, but as they will be. | ||
- | |||
- |