This shows you the differences between two versions of the page.
| Next revision | Previous revision | ||
| red_leaf [2010-04-07 06:25] – created davegriffiths | red_leaf [2010-06-01 15:52] (current) – davegriffiths | ||
|---|---|---|---|
| Line 1: | Line 1: | ||
| - | {{: | + | ======Red Leaf====== |
| + | |||
| + | {{: | ||
| + | |||
| + | A proposed project to act as a counterpoint (and homage) to [[http:// | ||
| + | |||
| + | There are currently more people playing FarmVille than using Twitter, and it's probably the most popular computer game ever made. | ||
| + | |||
| + | There are a few issues with FarmVille' | ||
| + | |||
| + | * No changes in weather - bizzare plants can live side by side. | ||
| + | * No pests, crop failure, or disease to restrict your earning power. | ||
| + | * No blood - animals are raised entirely for dairy, wool, hair, eggs, truffles (pigs!). | ||
| + | * Any cooperation in the game is rewarded by instant cash, the reason you can see your friend' | ||
| + | * Space is your only real restriction, | ||
| + | |||
| + | {{:factory.png|}}. | ||
| + | |||
| + | < | ||
| + | |||
| + | Zynga are not ignorant, but they have to please most of the players most of the time. We do not have that restriction, | ||
| + | |||
| + | * No monocultures - a simple, but complete model for nutrients in the soil, nitrogen fixers, permaculture layers - all based on [[fukuoka gardening]]. | ||
| + | * How much of one type of plants you can grow? (5 bush of tomatoes or 100 or 500) | ||
| + | * What would be the healthy balance between the plants or animals? | ||
| + | * Where the MONO culture begins? | ||
| + | * So what happens if you get 300 bushes of tomatoes, will the bugs attack it? | ||
| + | * What do you do if your garden or some plants get attacked by bugs: | ||
| + | -look for the insect protectors plants | ||
| + | -get the other type of plants which will attracted wasps to eat the bugs | ||
| + | -get the lady bug hotels:) | ||
| + | (will help looking at the Companion planting) | ||
| + | |||
| + | |||
| + | * The use of native species of plants based on your physical location. | ||
| + | * Geographical Locations: | ||
| + | | ||
| + | | ||
| + | as we don't have enough information about the guilds from other geographical regions, would be interesting to contact or find some other people from different places to help us with it. | ||
| + | * Animals as part of the ecosystem. | ||
| + | * Animals have a full life cycle - we deal with the death issue. | ||
| + | * We start from: | ||
| + | | ||
| + | | ||
| + | | ||
| + | -or mixture | ||
| + | * Choice of plants: | ||
| + | | ||
| + | | ||
| + | | ||
| + | * Where and How do we get it: | ||
| + | | ||
| + | | ||
| + | | ||
| + | * Can we have seasons, natural disasters? | ||
| + | * Can we use the real weather in the game? | ||
| + | |||
| + | |||
| + | |||
| + | * A cooperation model for players - collectivization, | ||
| + | * In this way, the idea of socialism needs to be explicitly obvious. | ||
| + | * Space is not an issue, you can roam freely. | ||
| + | * Size of the garden or farm: | ||
| + | | ||
| + | -Is there any statistics? | ||
| + | | ||
| + | * Tools: | ||
| + | -What tools do you need to start gardening or farming? | ||
| + | | ||
| + | -Can you DIY? | ||
| + | | ||
| + | | ||
| + | |||
| + | * The whole thing could also just be a dissemination strategy for more intelligent information about food production. | ||
| + | |||
| + | The capitalism in FarmVille (and most games containing an economy) is not discussed explicitly at all as part of the game, it's just a kind of assumption. The idea here is not to promote socialism, but to promote some sort of awareness that this assumption exists. Is a particular economic model a requirement for a good game? | ||
| + | |||
| + | ======Current stupid version====== | ||
| + | |||
| + | Use cursor keys to move around and space to plant a pata-seed. You can move around the world by walking to the edge of the current tile. | ||
| + | |||
| + | Problems: | ||
| + | * Plants will be lost when you move out the current tile. We need a server program running for the world to be persistent for all players. | ||
| + | * For the same reason, your name doesn' | ||
| + | * Plants are not drawn in the right order, so overlap badly. | ||
| + | * Need to be able to choose what plants to grow | ||
| + | * Needs a permaculture model | ||
| + | * All the graphics should be considered placeholder, | ||
| + | |||
| + | < | ||
| + | <object classid=" | ||
| + | width=" | ||
| + | height=" | ||
| + | align=" | ||
| + | <param name=" | ||
| + | <param name=" | ||
| + | <param name=" | ||
| + | <param name=" | ||
| + | <param name=" | ||
| + | <param name=" | ||
| + | <embed src=" | ||
| + | | ||
| + | | ||
| + | | ||
| + | | ||
| + | | ||
| + | | ||
| + | | ||
| + | | ||
| + | | ||
| + | /> | ||
| + | </ | ||
| + | </ | ||
| + | |||
| + | The source code is currently at this location: [[http:// | ||
| + | |||
| + | ====== Farmville critique / commentary ====== | ||
| + | |||
| + | "if Farmville is laborious to play and aesthetically boring, why are so many people playing it? The answer is disarmingly simple: people are playing Farmville because people are playing Farmville." | ||
| + | |||
| + | ======Links====== | ||
| + | |||
| + | * Building big social games, a presentation on FarmVille by Amit Mahajan, short but informative [[http:// | ||
| + | * The real farmville project: [[http:// | ||
| + | |||
| + | ======Work needed====== | ||
| + | |||
| + | [[redleaf game design]] | ||
| + | |||
| + | Game design | ||
| + | * Player collaboration - I have an idea where each player starts with one thing they need, and have to ask for help from people in their collective before they can start - ie. "Joe starts playing and has to borrow a spade from Phillis and some seeds from Frank to get started" | ||
| + | |||
| + | Plants | ||
| + | * Description of the layers and functions for this game - could be a simplification of the [[plant guilds]]. | ||
| + | * Various plants for each layer X function - need a lot. | ||
| + | * Each plant needs frames representing growth through different stages from seedling to full grown, also for decay and disease. | ||
| + | | ||