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| red_leaf [2010-04-20 21:33] – lina | red_leaf [2010-06-01 15:52] (current) – davegriffiths | ||
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| * Animals as part of the ecosystem. | * Animals as part of the ecosystem. | ||
| * Animals have a full life cycle - we deal with the death issue. | * Animals have a full life cycle - we deal with the death issue. | ||
| + | * We start from: | ||
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| + | -or mixture | ||
| + | * Choice of plants: | ||
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| + | * Where and How do we get it: | ||
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| + | * Can we have seasons, natural disasters? | ||
| + | * Can we use the real weather in the game? | ||
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| * A cooperation model for players - collectivization, | * A cooperation model for players - collectivization, | ||
| * In this way, the idea of socialism needs to be explicitly obvious. | * In this way, the idea of socialism needs to be explicitly obvious. | ||
| * Space is not an issue, you can roam freely. | * Space is not an issue, you can roam freely. | ||
| + | * Size of the garden or farm: | ||
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| + | -Is there any statistics? | ||
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| + | * Tools: | ||
| + | -What tools do you need to start gardening or farming? | ||
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| + | -Can you DIY? | ||
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| * The whole thing could also just be a dissemination strategy for more intelligent information about food production. | * The whole thing could also just be a dissemination strategy for more intelligent information about food production. | ||
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| ======Work needed====== | ======Work needed====== | ||
| - | [[Redleaf Funware Proposal]] | + | [[redleaf game design]] |
| Game design | Game design | ||