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redleaf_funware_proposal [2010-04-14 11:54] – created davegriffiths | redleaf_funware_proposal [2010-04-20 23:30] – aymeric | ||
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+ | ===== Idea dump===== | ||
+ | * Text adventure games could represent a nice way to approach some more challenging subjects in a way which is quick to implement and prototype, | ||
+ | could provide an interestingly jarring clash with expectations of social gaming. | ||
+ | * Another idea for the AiR is just to pitch some critical/ | ||
+ | make a really scary sounding app that doesn' | ||
+ | * Combination of the 2 above: text based, viral game that shows the user what application developers/ | ||
+ | * Farmville plays on social obligations and actually all the stuff that makes ppl join facebook in the first place (as mentioned in [[http:// | ||
+ | * Players can be banned from game if they loose (loose needs to be defined), it's possible to come back by making a donation to the EFF or something similar. | ||
+ | * your friends are spoofed by bots (Eliza effect is always fun http:// | ||
+ | * grey box: reveal underlying social software manipulation and control | ||
+ | * sick game where you are encouraged to spot and report fake profiles http:// | ||
+ | | ||
+ | |||
+ | ===== Outline of the concept underlying the work ===== | ||
+ | (200 words max) | ||
+ | |||
+ | Random points: | ||
+ | |||
+ | * Reveal underlying apparatus and risks of centralized and proprietary data-mining driven social software | ||
+ | * Reverse engineer the black box by the mean of gaming | ||
+ | * Spread positive ideas using mass media channel VS remain in secure niche of specialist and already convinced communities | ||
+ | * Viral and Spreadable ideas are not for marketing but powerful vector to share knowledge and ideas | ||
+ | |||
+ | ===== General outline of the scope of the final work ===== | ||
+ | (200 words max – please include visual sketches). | ||
+ | |||
+ | Visual sketches for a txt based game, wich UI is fb would be pointless... but could be faked I supposed, as in a mock-up. | ||
+ | |||
+ | ===== Outline of the research and development plan ===== | ||
+ | (250 words max) | ||
+ | |||
+ | ===== Motivation for why you would like to work in the context of this particular residency as well as an overview of your interest in the technologies mentioned above ===== | ||
+ | (250 words max) | ||
+ | |||
+ | Main reasons we could give: FIXME | ||
+ | - Good format to share a residency between 3 locations, to give the artist a change to work on a project longer and in different contexts (we've done that before on our own initiative and it works really well) | ||
+ | - We have good experiences with 2 out of the 3 locations and are happy to work with the teams involved, and are interested in the 3rd (BALTAN, unless you worked with them, Dave?) | ||
+ | - The project we propose fits really well in the funware exhib. (humour and affect in computing, with threads such as gaming, hacker/ | ||
+ | |||
+ | Interests in the technologies mentioned above: FIXME bit of a statement, help by adding your thoughts :) | ||
+ | Facebook has become as hard to avoid as a mobile phone. Abstainers face isolation. Modes of online communication have rapidly moved from peer to peer systems such as email and IM to a centralized and corporate platform on which users share information under dubious and ever changing terms they do not control. Social gaming has beaten twitter when it comes to popularity. Applications developed on facebook have access to users information, | ||
+ | |||
+ | ===== Indication of your planning divided between the three labs ===== | ||
+ | i.e. what would you like to develop where | ||
+ | |||
+ | The residency period is 6 months, there are 3 locations. | ||
+ | We need to list our main tasks, and see where they could be developed (not for 2 months on location of course, none of us has time to travel more than 1 or 2 weeks at a time). Depending on eventual plan, but generally speaking -> FIXME add remove etc! | ||
+ | |||
+ | * research on content | ||
+ | * development of platform/ | ||
+ | * development of content/ | ||
+ | * implementation of features/ | ||
+ | * finalisation of application | ||
+ | * testing & fixing | ||
+ | * documentation of project, process, etc. | ||
+ | |||
+ | I think the most technical parts should be developed " | ||
+ | |||
+ | ===== Up-to-date CV including links to previous work ===== | ||
+ | |||
+ | |||
+ | //Please send your submission to call@nimk.nl | ||
+ | Deadline for submission is Friday 23 April 2010.// | ||
+ | |||
+ | FIXME Send me your CV before friday!!! |