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redleaf_funware_proposal [2010-04-20 14:26] – marloes | redleaf_funware_proposal [2010-04-22 19:15] – aymeric | ||
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[[http:// | [[http:// | ||
- | ===== Idea dump===== | + | ===== Braindump |
- | * Text adventure games could represent a nice way to approach some more | + | ==== Issues ==== |
- | challenging subjects in a way which is quick to implement and prototype, | + | |
- | could provide an interestingly jarring clash with expectations of social | + | * what is wrong with fb?: |
- | gaming. | + | * social organization defined by oversimplified algorithms |
- | * Another idea for the AiR is just to pitch some critical/ | + | * no anonymous use (you break the EULA if you give false information) |
- | people' | + | * applications are used to harvest data, panem et circenses |
- | make a really scary sounding app that doesn' | + | * the GUI to friendship is biased (ignore? -> ignore a database request or ignore a human being?) -> force people to collect friends |
- | information. | + | * the privacy settings is a fail/fail case, fail 1: the system is geared towards enabling the sharing of information as much as possible, including via authorized third party app, fail 2: you do not protect your privacy, eerything i still owned and tracked by fb, in fact you can only hide parts of your activity t other users. |
- | * Combination of the 2 above: text based, viral game that shows the user what application developers/ | + | * ppl have no clue how it works, they are lured into a fake freedom of speech ending up vomiting on fb and showing their tits and balls, not realizing they are seriously damaging their real social and professional network. |
- | * Farmville plays on social obligations and actually all the stuff that makes ppl join facebook in the first place (as mentioned in [[http:// | + | |
+ | **Rough game description** | ||
+ | |||
+ | * you are isolated at 1st | ||
+ | * you carry your friends with you (inventory/ | ||
+ | * friends are the only items with which you interact at first | ||
+ | * you don't know if you're friends are real or bots | ||
+ | * every location is the same and connected to others | ||
+ | * you can create objects (not sure about this one but I like the idea of cornucopia and abandonned rooms filled with junk) | ||
+ | * you are in a database/ | ||
+ | * there is " | ||
+ | * The stuff you produced is used by weird entities that change the environment and its features | ||
+ | * it's multiplayer, | ||
+ | * at some point you can invent encryption? :) | ||
+ | |||
+ | **Ideas for Settings** | ||
+ | |||
+ | Thinking old times: | ||
+ | |||
+ | * Ancient greeks, sunshine, philosophising, | ||
+ | * Hunter gather, we go back to a prehistoric, | ||
+ | |||
+ | Very small: | ||
+ | |||
+ | * Ants, digging and searching, collecting, taking back to your nest. | ||
+ | * Smaller maybe, Bacterial game, you are an Amoeba... you are part of some greater whole (the fb database) that you can't really percieve, but you need to find out about. Data converted into DNA that makes you who you are but is mysterious. | ||
+ | * Pondlife? | ||
+ | |||
+ | Other: | ||
+ | |||
+ | * Amnesia: You wake up with no memory of who you are (naked on a beach near Ipswich, or maybe on a spaceship orbiting Saturn) - you need to find out who your friends are, where your pictures have gone. Collect all your information which has become scattered. Part of this is by working out which characters are real and which are bots. | ||
+ | * Recursive: "You are sitting at your computer looking at FaceBook. What would you like to do?" | ||
+ | * You don't know if you're a bot, when you do not play, your profile is playing on its own. | ||
+ | |||
+ | ==== how can we express that in a game? ==== | ||
+ | |||
+ | * Text adventure games could represent a nice way to approach some more challenging subjects in a way which is quick to implement and prototype, could provide an interestingly jarring clash with expectations of social gaming. | ||
+ | * Another idea for the AiR is just to pitch some critical/ | ||
+ | * Combination of the 2 above: text based, viral game that shows the user what application developers/ | ||
+ | * Farmville plays on social obligations and actually all the stuff that makes ppl join facebook in the first place (as mentioned in [[http:// | ||
+ | * Players can be banned from game if they loose (loose needs to be defined), it's possible to come back by making a donation to the EFF or something similar. | ||
+ | * your friends are spoofed by bots (Eliza effect is always fun http:// | ||
+ | * you are encouraged to spot and report fake profiles http:// | ||
+ | * If everything is text based but involves many-to-many connections between players and bots/ | ||
+ | * bring anonymity back in communication, | ||
+ | * a player needs to collect the more data as possible on everyone and can sacrifice his friends for extra life, artefacts, bonuses | ||
+ | * implement a blowfish app in fb or as firefox plugin to allow encrypted communications | ||
+ | * we need to find a way to make the game enjoyable but increasingly sick or disturbing to play? | ||
+ | * need for psychological hooks to trick the gamer | ||
+ | * need for having the game overlapping with reality | ||
===== Outline of the concept underlying the work ===== | ===== Outline of the concept underlying the work ===== | ||
(200 words max) | (200 words max) | ||
+ | |||
+ | Random points: | ||
+ | |||
+ | * Reveal underlying apparatus and risks of centralized and proprietary data-mining driven social software | ||
+ | * Reverse engineer the black box by the mean of gaming | ||
+ | * Just put some art in these spaces - something reflective, thoughtful rather than purely functional. I think this could be the most shocking thing. | ||
+ | * Explore the limits of the polices and API's - not in a controversial unthinking, get the headlines manner, but in a curious, scientific, well mannered approach. Document this like it's cutting edge research. | ||
+ | * Transparency and openness - need to be emphasised at all times, the working of the game needs to be transparent, | ||
+ | * Reverse turing test - people pretending to be bots as game mechanic | ||
===== General outline of the scope of the final work ===== | ===== General outline of the scope of the final work ===== | ||
(200 words max – please include visual sketches). | (200 words max – please include visual sketches). | ||
+ | |||
+ | Visual sketches for a txt based game, wich UI is fb would be pointless... but could be faked I supposed, as in a mock-up. | ||
+ | |||
+ | Random points: | ||
+ | |||
+ | * Spread positive ideas using mass media channel VS remain in secure niche of specialist and already convinced communities | ||
+ | * Viral and Spreadable ideas are not for marketing but powerful vector to share knowledge and ideas | ||
+ | * Use of the data you own (and your friends) as a world in which you live/ | ||
===== Outline of the research and development plan ===== | ===== Outline of the research and development plan ===== | ||
(250 words max) | (250 words max) | ||
+ | |||
+ | * Platform research | ||
+ | - Facebook/ | ||
+ | - Research into policies and rules that encode these APIs - maybe good as inspiration in themselves. | ||
+ | * Developing/ | ||
+ | - What languages/ | ||
+ | - Client with our own server or just need host's server? | ||
+ | - If own server, lots of issues to deal with privacy, scalability etc. | ||
+ | - Making our own platform/ | ||
+ | * Visualisation of the information gathered | ||
+ | - Transparent, | ||
+ | - Both in the game | ||
+ | - And externally via other methods | ||
+ | - How to we make it clear that people own this, that it's valuable | ||
+ | * Bots | ||
+ | - Researching AI element | ||
+ | - Pretending to be people or other way around | ||
+ | * Fitting this into a game world | ||
+ | - Researching text games | ||
+ | - Building/ | ||
+ | - Playtesting | ||
+ | - Lots of iterations | ||
+ | - Making the feedback loop as quick as possible, easy to add new content, try ideas, change things. | ||
===== Motivation for why you would like to work in the context of this particular residency as well as an overview of your interest in the technologies mentioned above ===== | ===== Motivation for why you would like to work in the context of this particular residency as well as an overview of your interest in the technologies mentioned above ===== | ||
(250 words max) | (250 words max) | ||
+ | |||
+ | Main reasons we could give: FIXME | ||
+ | - Good format to share a residency between 3 locations, to give the artist a change to work on a project longer and in different contexts (we've done that before on our own initiative and it works really well) - distributed collaboration, | ||
+ | - We have good experiences with 2 out of the 3 locations and are happy to work with the teams involved, and are interested in the 3rd (BALTAN, unless you worked with them, Dave? - nope) | ||
+ | - The project we propose fits really well in the funware exhib. (humour and affect in computing, with threads such as gaming, hacker/ | ||
+ | |||
+ | Interests in the technologies mentioned above: FIXME bit of a statement, help by adding your thoughts :) | ||
+ | Facebook has become as hard to avoid as a mobile phone. Abstainers face isolation. Modes of online communication have rapidly moved from peer to peer systems such as email and IM to a centralized and corporate platform on which users share information under dubious and ever changing terms they do not control. Social gaming has beaten twitter when it comes to popularity. Applications developed on facebook have access to users information, | ||
+ | |||
+ | Things we can do as part of residency: | ||
+ | |||
+ | * Why the data is valuable, how it's used, background of companies involved. | ||
+ | * What the policies mean as a developer. | ||
+ | * Learning technically how to use online content for artistic means. | ||
+ | * About the framework we are using, hands on experiments. | ||
+ | * Play testing our game, giving feedback, changing features, experimenting. | ||
+ | |||
===== Indication of your planning divided between the three labs ===== | ===== Indication of your planning divided between the three labs ===== | ||
i.e. what would you like to develop where | i.e. what would you like to develop where | ||
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I think the most technical parts should be developed " | I think the most technical parts should be developed " | ||
+ | |||
+ | We could pitch that we work in a distributed fashion (which is true) with sprints, in that case 3 sprints of a week long each, one in each location? | ||
===== Up-to-date CV including links to previous work ===== | ===== Up-to-date CV including links to previous work ===== | ||
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Deadline for submission is Friday 23 April 2010.// | Deadline for submission is Friday 23 April 2010.// | ||
- | FIXME Send me your CV before friday!!! | + | * Marloes: sent |
+ | * Dave: sent | ||
+ | * Aymeric: no | ||
+ | |||
+ | ===== Project Titles ===== | ||
+ | |||
+ | Please vote :) | ||
+ | |||
+ | * Greyhouse (green house, glasshouse, white|grey|black box) | ||
+ | * Collectors (reference to database' | ||
+ | * End-Userland (well .. end-user limitations + userland applications) | ||
+ | * Inventory (database ref + game player' | ||
+ | * Grand Hotel (it's a closed space with privacy regulated by the host + | ||
+ | ref to Hilbert' | ||
+ | certain mistery) |