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redleaf_funware_proposal [2010-04-21 07:26] aymericredleaf_funware_proposal [2010-04-21 07:34] aymeric
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 ==== how can we express that in a game? ==== ==== how can we express that in a game? ====
  
-  * Text adventure games could represent a nice way to approach some more challenging subjects in a way which is quick to implement and prototype, +  * Text adventure games could represent a nice way to approach some more challenging subjects in a way which is quick to implement and prototype, could provide an interestingly jarring clash with expectations of social gaming. If we need to create a story, reading some Kaczynski could be inspiring to set the mood :) 
-could provide an interestingly jarring clash with expectations of social gaming. +  * Another idea for the AiR is just to pitch some critical/creative use of people's information on facebook. Maybe take it all out of context, or make a really scary sounding app that doesn't actually read any information.
-  * Another idea for the AiR is just to pitch some critical/creative use of people's information on facebook. Maybe take it all out of context, or +
-make a really scary sounding app that doesn't actually read any information.+
   * Combination of the 2 above: text based, viral game that shows the user what application developers/3rd parties have access to (mirror mirror on the wall), or one that creates perfect virtual friends (like tamagotchi meets dating site= datagotchi ;). Marloes was wondering if the privacy settings are ignored by game app. If yes then this is a great sniffer which data could be fed into a small local simulation or datavis   * Combination of the 2 above: text based, viral game that shows the user what application developers/3rd parties have access to (mirror mirror on the wall), or one that creates perfect virtual friends (like tamagotchi meets dating site= datagotchi ;). Marloes was wondering if the privacy settings are ignored by game app. If yes then this is a great sniffer which data could be fed into a small local simulation or datavis
   * Farmville plays on social obligations and actually all the stuff that makes ppl join facebook in the first place (as mentioned in [[http://mediacommons.futureofthebook.org/content/cultivated-play-farmville]]), it would be interesting to play with this (horrible) idea of "being someone elses crop".   * Farmville plays on social obligations and actually all the stuff that makes ppl join facebook in the first place (as mentioned in [[http://mediacommons.futureofthebook.org/content/cultivated-play-farmville]]), it would be interesting to play with this (horrible) idea of "being someone elses crop".
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   * If everything is text based but involves many-to-many connections between players and bots/game-engine it could be nice to visualize the network in pseudo-RT (fluxus?) would be nice as an install to show the scale and current activities of the game      * If everything is text based but involves many-to-many connections between players and bots/game-engine it could be nice to visualize the network in pseudo-RT (fluxus?) would be nice as an install to show the scale and current activities of the game   
   * bring anonymity back in communication, if the game is a multiplayer text based adventure you do not know who is who and who is human/bot.   * bring anonymity back in communication, if the game is a multiplayer text based adventure you do not know who is who and who is human/bot.
-  * If we need to create a story, reading some Kaczynski could be inspiring to set the mood :) 
   * a player needs to collect the more data as possible on everyone and can sacrifice his friends for extra life, artefacts, bonuses   * a player needs to collect the more data as possible on everyone and can sacrifice his friends for extra life, artefacts, bonuses
 +  * implement a blowfish app in fb or as firefox plugin to allow encrypted communications
 +  * we need to find a way to make the game enjoyable but increasingly sick or disturbing to play?
  
 ===== Outline of the concept underlying the work ===== ===== Outline of the concept underlying the work =====
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   * Reveal underlying apparatus and risks of centralized and proprietary data-mining driven social software   * Reveal underlying apparatus and risks of centralized and proprietary data-mining driven social software
   * Reverse engineer the black box by the mean of gaming    * Reverse engineer the black box by the mean of gaming 
-  * Spread positive ideas using mass media channel VS remain in secure niche of specialist and already convinced communities 
-  * Viral and Spreadable ideas are not for marketing but powerful vector to share knowledge and ideas 
  
 ===== General outline of the scope of the final work ===== ===== General outline of the scope of the final work =====
  • redleaf_funware_proposal.txt
  • Last modified: 2010-05-06 07:31
  • by davegriffiths