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redleaf_funware_proposal [2010-04-21 07:30] – aymeric | redleaf_funware_proposal [2010-04-21 07:34] – aymeric | ||
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==== how can we express that in a game? ==== | ==== how can we express that in a game? ==== | ||
- | * Text adventure games could represent a nice way to approach some more challenging subjects in a way which is quick to implement and prototype, could provide an interestingly jarring clash with expectations of social gaming. | + | * Text adventure games could represent a nice way to approach some more challenging subjects in a way which is quick to implement and prototype, could provide an interestingly jarring clash with expectations of social gaming. |
* Another idea for the AiR is just to pitch some critical/ | * Another idea for the AiR is just to pitch some critical/ | ||
* Combination of the 2 above: text based, viral game that shows the user what application developers/ | * Combination of the 2 above: text based, viral game that shows the user what application developers/ | ||
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* If everything is text based but involves many-to-many connections between players and bots/ | * If everything is text based but involves many-to-many connections between players and bots/ | ||
* bring anonymity back in communication, | * bring anonymity back in communication, | ||
- | * If we need to create a story, reading some Kaczynski could be inspiring to set the mood :) | ||
* a player needs to collect the more data as possible on everyone and can sacrifice his friends for extra life, artefacts, bonuses | * a player needs to collect the more data as possible on everyone and can sacrifice his friends for extra life, artefacts, bonuses | ||
* implement a blowfish app in fb or as firefox plugin to allow encrypted communications | * implement a blowfish app in fb or as firefox plugin to allow encrypted communications | ||
+ | * we need to find a way to make the game enjoyable but increasingly sick or disturbing to play? | ||
===== Outline of the concept underlying the work ===== | ===== Outline of the concept underlying the work ===== | ||
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* Reveal underlying apparatus and risks of centralized and proprietary data-mining driven social software | * Reveal underlying apparatus and risks of centralized and proprietary data-mining driven social software | ||
* Reverse engineer the black box by the mean of gaming | * Reverse engineer the black box by the mean of gaming | ||
- | * Spread positive ideas using mass media channel VS remain in secure niche of specialist and already convinced communities | ||
- | * Viral and Spreadable ideas are not for marketing but powerful vector to share knowledge and ideas | ||
===== General outline of the scope of the final work ===== | ===== General outline of the scope of the final work ===== |