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http://nimk.nl/eng/artist-in-residence-call-for-proposals

  • Text adventure games could represent a nice way to approach some more

challenging subjects in a way which is quick to implement and prototype, could provide an interestingly jarring clash with expectations of social gaming.

  • Another idea for the AiR is just to pitch some critical/creative use of

people's information on facebook. Maybe take it all out of context, or make a really scary sounding app that doesn't actually read any information.

  • Combination of the 2 above: text based, viral game that shows the user what application developers/3rd parties have access to (mirror mirror on the wall), or one that creates perfect virtual friends (like tamagotchi meets dating site= datagotchi ;).
  • Farmville plays on social obligations and actually all the stuff that makes ppl join facebook in the first place (as mentioned in http://mediacommons.futureofthebook.org/content/cultivated-play-farmville), it would be interesting to play with this (horrible) idea of “being someone elses crop”.

(200 words max)

(200 words max – please include visual sketches).

(250 words max)

(250 words max)

Main reasons we could give: 1. Good format to share a residency between 3 locations, to give the artist a change to work on a project longer and in different contexts (we've done that before on our own initiative and it works really well) 2. We have good experiences with 2 out of the 3 locations and are happy to work with the teams involved, and are interested in the 3rd (BALTAN, unless you worked with them, Dave?) 3. The project we propose fits really well in the funware exhib. (humour and affect in computing, with threads such as gaming, hacker/virus approaches and participatory online applications).

Interests in the technologies mentioned above: FIXME bit of a statement, help by adding your thoughts :) Facebook has become as hard to avoid as a mobile phone. Abstainers face isolation. Modes of online communication have rapidly moved from peer to peer systems such as email and IM to a centralized and corporate platform on which users share information under dubious and ever changing terms they do not control. Social gaming has beaten twitter when it comes to popularity. Applications developed on facebook have access to users information, and the information of their friends, and play on things like social obligations to make ppl play often, spend lots of money and share even more data. It is time for a social gaming corruption taskforce to raise some awareness/eyebrows/… ??? FIXME

i.e. what would you like to develop where

The residency period is 6 months, there are 3 locations. We need to list our main tasks, and see where they could be developed (not for 2 months on location of course, none of us has time to travel more than 1 or 2 weeks at a time). Depending on eventual plan, but generally speaking → FIXME add remove etc!

  • research on content
  • development of platform/base structure
  • development of content/script/story
  • implementation of features/story/script
  • finalisation of application
  • testing & fixing
  • documentation of project, process, etc.

I think the most technical parts should be developed “at” piksel, finalizing (testing, fixing and documenting results) could be done “at” BALTAN, content development/research and process documentation could be done “at” nimk??? With “at” I mean mostly remotely but with a visit of one of us related to that part of the project, to have some exchange and feedback from the 3 locations. FIXME seems practical and logical to me, but perhaps it is not ;)

Please send your submission to call@nimk.nl Deadline for submission is Friday 23 April 2010.

FIXME Send me your CV before friday!!!

  • redleaf_funware_proposal.1271775193.txt.gz
  • Last modified: 2010-04-20 14:53
  • by marloes