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==== Inflatable Inspirations research report ==== | ==== Inflatable Inspirations research report ==== | ||
+ | [[Cocky Eek]]\\ | ||
+ | *[[pneumatology]]: | ||
+ | *[[Inflatable structures]]: | ||
+ | *[[Experience Inflatables]] - [[Powered By Wind]] - [[Parasite Inflatables]] - [[Soap Experiences]] - [[When Nature Inflates]] - [[Environmental Blendings]] - [[Hardened Bubbles]] - [[Inflatable Spaces]] - [[Inflatable Sound]] - [[Interactive Inflatables]] - [[Inflatable Wearables]] - [[The Non Categorized Inflatables]] - [[Lighter Than Air]] - [[Nasa Inflatables]]: | ||
==== Context ==== | ==== Context ==== | ||
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- | ==== general Problem ==== | ||
- | Some general problem domains in contemporary architecture | ||
- | Juhani Pallasmaa’s | + | ==== General Problem ==== |
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+ | Juhani Pallasmaa’s | ||
* | * | ||
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- | ====aim==== | ||
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+ | ====Aim==== | ||
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- | * I like to decribe how inflatables -on a body and architectural | + | * To decribe how an inflatable (on body and architectural |
- | *To make an overview | + | *research how to handle the material waste we produce in the field of inflatables |
- | *research how to handle the material waste we produce in the field of inflatables | + | * To make a collection |
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==expected outcomes of the research: | ==expected outcomes of the research: | ||
- | *2006: to have a collection of interesting inflated structures, at the size on body or architectual scale, on line. It should be more diverse and playful than the collections that exist in some books and magazines. | + | *2006: to have a visual |
*2006/2007: online | *2006/2007: online | ||
*2006/2007: online ideas of how to tackle the material wastes of inflatable products | *2006/2007: online ideas of how to tackle the material wastes of inflatable products | ||
*2007: making an inventory of innovative inflatable- manufacturers, | *2007: making an inventory of innovative inflatable- manufacturers, | ||
*2007: a selection | *2007: a selection | ||
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- | - In looking for structures | + | - In looking for specific inflatables |
+ | For this collection | ||
- | - viited the dead chamber at the Tu Delft and the exhibition _Seen in the dark - to physically experiencewhen one sence is blocked. | ||
- | - I read several books which could give possible guidelines on how to create syneasthetical spaces on an architectural scale . from the most relevant | + | - Then simultaniously |
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+ | -Then coming from Alexanders Pattern Language I have made a specific pattern language for -inflatable architectural structures-. I based it on the Architects of Air’s (UK) inflatable -Luminarium-. The Architects of Air are specicialized in making inflatable libarinths, every year deepening their patterns, by making a new libarynth. Their popular spaces are travelling all around the world and in general people find their spaces a real magical experience. I assisted 3 days in their Luminarium standing in Heemstede, a small village in Holland and that time it was only open for mental handicaped people. So exploring their inflatable space inside out on the field I tried to come to -an inflatable pattern language- for inflatable architectural structures, in such a way that everybody can use these patterns as a guideline to create one’s own ‘living inflatables’ | ||
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+ | - I have interviewed different inflatable and light weight experts, based in the Netherland (:Rogier Houtman - Tentech, Ed van Hinte - Building Lightness, Adriaan Beukers - TU delft, Arno Pronk - TU Eindhoven, Rien de vries - Buitinck Technology). Besides an open converasion in which I treid to explore their specialities I asked them specific questions around the most problematic patterns of inflatable structures like; how they regulate the temperature so it does not become instant hot when the sun shines, or instant freezing cold: how they deal with toxic materials; the quality of air inside; how they design their entrance portals; what to do with dominant smells; etc. | ||
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+ | - I came across some problematic patterns in the Architects of Airs’s Luminarium which I recognized in creating inflatables myself, and other inflatable experts I have interviewed. So underlined the most common obstacles one comes across in inflatable structures. When we are able to surpass these obstacles, these structures will be more stable and alive. It considers issues like; dominant odors, choosing the right materials, energy sources, climate control etc. In this part no solutions will be given to any design problem, but some suggestions will be given so now and then…I called it -Design considerations for inflatable structures- | ||
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+ | - From the three most relevant books I red I made a summary on line (Timeless way of Building, Cradle to Cradle and The Eyes of the Skin): see [[Research Inflatable Literature]] | ||
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+ | - visited //The Dead Chamber// at the Tu Delft to experience a space where our hearing is blocked\\ | ||
+ | - visited the exhibition //In het Donker Gezien// in Velzen Noord, made by a blind couple - to experience a space where our view is blocked.\\ | ||
+ | - I participated | ||
+ | - visited | ||
+ | - vistited the Zeppelin Museum in Friedrichhafen. | ||
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+ | - For the physical collection of inflatables materials - I asked the experts which I interviewed, | ||
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+ | - I have listed the innovative inflatable experts, labs etc. at [[Inflatable Structures]] a page already existing at Foams libarynth. Most of them I came across during making the -Alive Inflatable- visual survey and for the rest I collected them from my own archive, the most interested ones I asked to send brochures for Foam's Library. | ||
- | -From here I have tried to make a specific pattern language for -inflatable architectural structures- I based it on the Architects of Air’s (UK) inflatable -Luminarium-. The Architects of Air are specicialized in making inflatable libarinths, every year deepening their patterns, and in general people see their spaces as a real experience. I assisted 3 days in their Luminarium standing in Heemstede, a small village in Holland and it was only open for mental handicaped people. So exploring their inflatable space inside out on the field I tried to come to -an inflatable pattern language- for inflatable architectural structures.in such a way that everybody can use these patterns as a guideline to create one’s own ‘living inflatables’ | ||
- | - I have interviewed different experts, based in the Netherland (Tentech, Ed van Hinte, Adriaan Beukers TU delft, TU Eindhoven, Buitinck Technology | ||
- | - Been to two symposia: Building lightness Tu Delft, and Utrecht design Bienale, | ||
- | - : I came across some problematic patterns in the Architects of Airs’s Luminarium which I recognized in creating inflatables myself, and some my colleagues, and at the inflatable experts I have interviewd. So I thought it's worthwhile to underline the most common obstacles one comes across in inflatable structures anyhow. When we are able to surpass these obstacles, these structures will be more stable and alive. It considers issues like; dominant odors, choosing the right materials, energy sources, climate control etc. In this part no solutions will be given to any design problem, but some suggestions will be given so now and then…I called it -Design considerations for inflatable structures- | ||
- | - For the collection of physical materials suited for inflatables for foam's public library - I have asked experts which I interviewed, | ||
- | - A collection of innovative inflatable experts, labs etc. I have listed them at Inflatable Structures a page already existing at Foams libarynth. Most of them I came across during making the -Alive Inflatable- visual survey and for the rest I collected them from my own archieve, the most interesed ones I asked to send brochures so to put in Foam Library. | ||
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====Results==== | ====Results==== | ||
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+ | * A summary Christopher Alexanders pattern language found with the title “There is a Timeless Way of Building”: | ||
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+ | * A pattern language specific for inflatable architectural structures: see [[Pneumatology]] | ||
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+ | * Design considerations for inflatable structures: see [[Pneumatology]] | ||
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+ | * A collection of physical materials and catalogues for inflatables for foam's public library | ||
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+ | * An inventory of innovative inflatable- manufacturers, | ||
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- | *summary Christopher Alexanders timeless way of building found underneth with the title “There is a timeless way of building”: | ||
- | *a pattern language for inflatable architectural structures: see [[Pneumatology]] | ||
- | *design considerations for inflatable structures: see at [[Pneumatology]] | ||
- | *a collection of physical materials suited for inflatables for foam's public library | ||
- | *an inventory of innovative inflatable- manufacturers, | ||
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* // | * // | ||
- | * The second design principle | + | * The second design principle |
- | * The thirth principle was modularity. Christopher Alexander always asks himself the most important question when concerning spaciality: -how does it feel- as the most accurate scientific question. So one can ask himself; how does it feel to be in a modular surrounding...note that nature is never modular. Nature is full of almost similar units (waves, raindrops, blades of grass-) but though the units of one kind are all alike in their broad structure, no two are ever alike in detail. - the same broad features keep recurring over and over again. - in their detail appearance these broad features are never twice the same. - The quality of places is never twice the same, because it always takes its shape from the particular place in which it occurs. Each part is slightly different, according to its position in the whole. Each branch of a tree has a slightly different shape, according to its position in the tree. Each leaf on the branch is given its detailed form by its position on the branch. And maybe that why a tree or a sea with waves is never boring. So an alternative is to think of -differentiating spaces-: It is not a process of addition, in which pre-formed parts are combined to create a whole: but a process of unfolding, like the evolution of an embryo, in which the whole precedes in parts, and actually gives birth to them, by splitting (so becoming different in the process of growth or development). Only a process of differentiation, | + | * The thirth principle was //modularity//. Christopher Alexander always asks himself the most important question when concerning spaciality: -how does it feel- as the most accurate scientific question. So one can ask himself; how does it feel to be in a modular surrounding...note that nature is never modular. Nature is full of almost similar units (waves, raindrops, blades of grass-) but though the units of one kind are all alike in their broad structure, no two are ever alike in detail. - the same broad features keep recurring over and over again. - in their detail appearance these broad features are never twice the same. - The quality of places is never twice the same, because it always takes its shape from the particular place in which it occurs. Each part is slightly different, according to its position in the whole. Each branch of a tree has a slightly different shape, according to its position in the tree. Each leaf on the branch is given its detailed form by its position on the branch. And maybe that why a tree or a sea with waves is never boring. So an alternative is to think of -differentiating spaces-: It is not a process of addition, in which pre-formed parts are combined to create a whole: but a process of unfolding, like the evolution of an embryo, in which the whole precedes in parts, and actually gives birth to them, by splitting (so becoming different in the process of growth or development). Only a process of differentiation, |
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+ | // | ||
- As a follow up from this research I like do realize two events where I will develop inflatable spaces solely inflated by wind. | - As a follow up from this research I like do realize two events where I will develop inflatable spaces solely inflated by wind. | ||
- | - I like to keep continueing at three parts of the research; the collection of the visual Living Inflatbles, to collect inflatable materials for the Foam library; and to keep the list of interesting inflatable producers, labs, experts etc. updated. | + | - I like to keep continueing at three parts of the research; the collection of the visual Living Inflatbles |
-It was way more difficult to find eco friendly or biodegradable materials then I thought. The Tech-Textiele | -It was way more difficult to find eco friendly or biodegradable materials then I thought. The Tech-Textiele | ||
- | - I noticed people (no matter their background) react very strongly on the visual collection of the research, and yes it was the part I enjoyed doing the most. | + | - I noticed people (no matter their background) react very strongly on the visual collection of the research, and yes it was the part I enjoyed doing the most.// |
+ | // | ||
+ | // | ||
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+ | - I see roughly three visual highlights in the collection of Inflatable Inspirations: | ||
+ | * First of there is the starts of fully controlled dirigibles, in the highlighted period of 1904- 1919. The navigational capacity of airships introduced the first airborn passenger service. Pioneers in the States and Europe start to experiment with all kinds of air ships till World War I- when air-balloons and lighter-then-air forms of transport came to be considered as outdated and ineffective. | ||
+ | * Then about 60 years later is another highlighted period lets say from 1967-1972. The times of Theo Botschuiver, | ||
+ | * The thirth highlight I see in the development of the interactive inflatables which starts in 2003- till now. It are three projects : the ALAVs (Autonomous Light Air Vessels), Usman Hague' | ||
+ | - So from here I see possibilities for new developments in spatial inflatables co-developed over time in a physical and virtual environment, | ||
+ | - Another thing I found is that hybrid structures can get us further, so for instance to come to a mix of inflatable and tensile structures like Empa's as Tensairity bridges see [[The Non Categorised Inflatables]] | ||
- | - I see roughly three highlights in the visual Inflatable Inspirations overview. | ||
- | -First of there is the starts of fully controlled dirigibles, in the highlighted period of 1904- 1919. The navigational capacity of airships introduced the first airborn passenger service. Pioneers in the States and Europe start to experiment with all kinds of air-oering ships till World War I- when air-balloons and lighter-then-air forms of transport came to be considered as outdated and ineffective. | ||
- | -Then about 60 years later is another highlighted period lets say from 1967-1972. The times of Theo Botschuiver, | ||
- | Also the structures of Architects of Air derive from that period wit similar constructions as Colourspace and Dreamspace from AGIS. These constructions are so distinct from other exhibition spaces or art institutions that they can act as a beacon that entices people and arouses curiousity, even those who have no interest in art. Another interesting thing is that the Architects of Air still design and make their pattrens by hand. Haus-Rucker-Cp were concerned with the possiblity of achieving a higher state of consiousness by means of a concentrated spatial experience.Their PVC envelopes were often decorated with the circuit board like pattern of dots and lines. | ||
- | From here it seems that the computer allowed us to continue where their spacial visions had stopped. It allowed the creation of fascinating constructs of endless dynamic spaces, held together by complex continuous surfaces. Yet many of these designs were and are lacking something. They remain digital artefacts, as they are created in the artificial | ||
- | -The thirth highlight I see in the development of the interactive inflatables which starts in 2003- till now. It are three projects : the ALAVs (Autonomous Light Air Vessels), Usman Hague' | ||
- | It looks asif all three projects are really co-developed in a physical and virtual environment, | ||
- | So from here it would be interesting to create inflatable spaces on the same base: so co-developed in a physical and virtral environment, | ||
- | to create mindblowing spaces, without a feeling of detachment or being alienated. | ||