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research_report_cocky_eek [2008-02-29 19:55] – 62.166.51.71 | research_report_cocky_eek [2008-03-01 17:16] – 62.166.51.71 | ||
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- | ==== general Problem ==== | ||
- | Some general problem domains in contemporary architecture | ||
- | Juhani Pallasmaa’s | + | ==== General Problem ==== |
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+ | Juhani Pallasmaa’s | ||
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- | ====aim==== | ||
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+ | ====Aim==== | ||
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- | * I like to decribe how inflatables -on a body and architectural size- can be made alive and can become an syneasthetical experience. | + | * To decribe how inflatables -on a body and architectural size- can be made -alive- and can become an syneasthetical experience. |
- | *To make an overview of innovative | + | * To make an overview of innovative |
*research how to handle the material waste we produce in the field of inflatables | *research how to handle the material waste we produce in the field of inflatables | ||
- | *make a collection of physical materials/ samples | + | * To make a collection of physical materials/ samples |
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*2007: making an inventory of innovative inflatable- manufacturers, | *2007: making an inventory of innovative inflatable- manufacturers, | ||
*2007: a selection | *2007: a selection | ||
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- | - In looking for structures for inflatables as a visual survey; I became very tired quickly. Maybe because I came across a lot of dead stuff. So I decided to look intuitively for inflatables I just liked. And then after looking at them I found out what the quality of these inflatables was and that was that they were alive in one way or another. In such a way that it are inflatable spaces you want to be emerged with, play with, be involved with. And some of these inflatables are to simple to be true, but have an amazing opening effect on people. | + | - In looking for structures for inflatables as a visual survey; I became very tired quickly. Maybe because I came across a lot of dead stuff. So I decided to look intuitively for inflatables I just liked. And then after looking at the picture collection |
+ | For this collectiuon | ||
- | - viited the dead chamber | + | - visited //The Dead Chamber// |
+ | - visited | ||
+ | - I participated | ||
+ | - visited | ||
+ | - vistited the Zeppelin Museum in Friedrichhafen. | ||
- I read several books which could give possible guidelines on how to create syneasthetical spaces on an architectural scale . from the most relevant I made a summary on line (Timeless way of Building, Cradele to Cradle and The Eyes of the Skin) see [[Research Inflatable Literature]] . Chistopher Alexander has unraveled in 1977 a pattern language to create ' | - I read several books which could give possible guidelines on how to create syneasthetical spaces on an architectural scale . from the most relevant I made a summary on line (Timeless way of Building, Cradele to Cradle and The Eyes of the Skin) see [[Research Inflatable Literature]] . Chistopher Alexander has unraveled in 1977 a pattern language to create ' | ||
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-From here I have tried to make a specific pattern language for -inflatable architectural structures- I based it on the Architects of Air’s (UK) inflatable -Luminarium-. The Architects of Air are specicialized in making inflatable libarinths, every year deepening their patterns, and in general people see their spaces as a real experience. I assisted 3 days in their Luminarium standing in Heemstede, a small village in Holland and it was only open for mental handicaped people. So exploring their inflatable space inside out on the field I tried to come to -an inflatable pattern language- for inflatable architectural structures.in such a way that everybody can use these patterns as a guideline to create one’s own ‘living inflatables’ | -From here I have tried to make a specific pattern language for -inflatable architectural structures- I based it on the Architects of Air’s (UK) inflatable -Luminarium-. The Architects of Air are specicialized in making inflatable libarinths, every year deepening their patterns, and in general people see their spaces as a real experience. I assisted 3 days in their Luminarium standing in Heemstede, a small village in Holland and it was only open for mental handicaped people. So exploring their inflatable space inside out on the field I tried to come to -an inflatable pattern language- for inflatable architectural structures.in such a way that everybody can use these patterns as a guideline to create one’s own ‘living inflatables’ | ||
- | - I have interviewed different experts, based in the Netherland (Tentech, Ed van Hinte, Adriaan Beukers TU delft, TU Eindhoven, Buitinck Technology | + | - I have interviewed different |
+ | how they regulate the temperature so it does not become instant hot when the sun shines, or freezing cold visa versa.: how they deal with toxic materials, the quality of air inside, how they design their entrance portals; what to do with dominant smells; etc. | ||
- | - Been to two symposia: Building lightness Tu Delft, and Utrecht design Bienale, | ||
- | - : I came across some problematic patterns in the Architects of Airs’s Luminarium which I recognized in creating inflatables myself, and some my colleagues, and at the inflatable experts I have interviewd. So I thought it's worthwhile to underline the most common obstacles one comes across in inflatable structures anyhow. When we are able to surpass these obstacles, these structures will be more stable and alive. It considers issues like; dominant odors, choosing the right materials, energy sources, climate control etc. In this part no solutions will be given to any design problem, but some suggestions will be given so now and then…I called it -Design considerations for inflatable structures- | + | - I came across some problematic patterns in the Architects of Airs’s Luminarium which I recognized in creating inflatables myself, and some my colleagues, and at the inflatable experts I have interviewd. So I thought it's worthwhile to underline the most common obstacles one comes across in inflatable structures anyhow. When we are able to surpass these obstacles, these structures will be more stable and alive. It considers issues like; dominant odors, choosing the right materials, energy sources, climate control etc. In this part no solutions will be given to any design problem, but some suggestions will be given so now and then…I called it -Design considerations for inflatable structures- |
- | - For the collection of physical materials suited for inflatables for foam's public library - I have asked experts which I interviewed, | + | - For the collection of physical materials suited for inflatables for foam's public library - I have asked experts which I interviewed, |
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+ | - A collection of innovative inflatable experts, labs etc. I have listed them at Inflatable Structures a page already existing at Foams libarynth. Most of them I came across during making the -Alive Inflatable- visual survey and for the rest I collected them from my own archive, the most interested ones I asked to send brochures so to put in Foam Library. | ||
- | - A collection of innovative inflatable experts, labs etc. I have listed them at Inflatable Structures a page already existing at Foams libarynth. Most of them I came across during making the -Alive Inflatable- visual survey and for the rest I collected them from my own archieve, the most interesed ones I asked to send brochures so to put in Foam Library. | ||
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====Results==== | ====Results==== | ||
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* An inventory of innovative inflatable- manufacturers, | * An inventory of innovative inflatable- manufacturers, | ||
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-It was way more difficult to find eco friendly or biodegradable materials then I thought. The Tech-Textiele | -It was way more difficult to find eco friendly or biodegradable materials then I thought. The Tech-Textiele | ||
- | - I noticed people (no matter their background) react very strongly on the visual collection of the research, and yes it was the part I enjoyed doing the most. | + | - I noticed people (no matter their background) react very strongly on the visual collection of the research, and yes it was the part I enjoyed doing the most.// |
+ | // | ||
+ | // | ||
- | - I see roughly three highlights in the visual | + | - I see roughly three visual |
* First of there is the starts of fully controlled dirigibles, in the highlighted period of 1904- 1919. The navigational capacity of airships introduced the first airborn passenger service. Pioneers in the States and Europe start to experiment with all kinds of air ships till World War I- when air-balloons and lighter-then-air forms of transport came to be considered as outdated and ineffective. | * First of there is the starts of fully controlled dirigibles, in the highlighted period of 1904- 1919. The navigational capacity of airships introduced the first airborn passenger service. Pioneers in the States and Europe start to experiment with all kinds of air ships till World War I- when air-balloons and lighter-then-air forms of transport came to be considered as outdated and ineffective. | ||
- | * Then about 60 years later is another highlighted period lets say from 1967-1972. The times of Theo Botschuiver, | + | * Then about 60 years later is another highlighted period lets say from 1967-1972. The times of Theo Botschuiver, |
- | The structures of Architects of Air these days looks very much like that of AGIS in the sixties. | + | * The thirth highlight I see in the development of the interactive inflatables which starts in 2003- till now. It are three projects : the ALAVs (Autonomous Light Air Vessels), Usman Hague' |
- | From here it seems that the computer allowed us to continue where their spacial visions had stopped. It allowed the creation of fascinating constructs of endless dynamic spaces, held together by complex continuous surfaces. Yet many of these designs were and are lacking something. They remain digital artefacts, as they are created in the artificial | + | * So from here I see possibilities for new developments in [hybrid] |
- | * The thirth highlight I see in the development of the interactive inflatables which starts in 2003- till now. It are three projects : the ALAVs (Autonomous Light Air Vessels), Usman Hague' | + | |
- | It looks asif all three projects are really co-developed in a physical and virtual environment, | + | |
- | * So from here it would be interesting to create inflatable spaces on the same base: co-developed in a physical and virtral | + | |
- | to create mind-expanding spaces, without a feeling of detachment or being alienated. | + | |