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research_report_cocky_eek [2008-02-29 19:56] 62.166.51.71research_report_cocky_eek [2008-02-29 20:01] 62.166.51.71
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-==== general Problem ==== 
  
-Some general problem domains in contemporary architecture 
  
-Juhani Pallasmaa’s described in -The Eyes of the Skin- some general problem domains in our contemporary architecture:+==== General Problem ==== 
 + 
 + 
 +Juhani Pallasmaa’s quoted in -The Eyes of the Skin- some general problem domains in our contemporary architecture:
  
     *     *
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-====aim====+ 
 +====Aim====
  
   *A Visual online Collection of -Inflatble Structures- giving an overview of all kinds of different techniques or structures for inflation on are used.   *A Visual online Collection of -Inflatble Structures- giving an overview of all kinds of different techniques or structures for inflation on are used.
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 - A collection of innovative inflatable experts, labs etc. I have listed them at Inflatable Structures a page already existing at Foams libarynth. Most of them I came across during making the -Alive Inflatable- visual survey and for the rest I collected them from my own archieve, the most interesed ones I asked to send brochures so to put in Foam Library. - A collection of innovative inflatable experts, labs etc. I have listed them at Inflatable Structures a page already existing at Foams libarynth. Most of them I came across during making the -Alive Inflatable- visual survey and for the rest I collected them from my own archieve, the most interesed ones I asked to send brochures so to put in Foam Library.
 +
  
  
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 ====Results==== ====Results====
  
-   Visual survey of -Inflatable Inspirations- , I came to a collection of 15 sections with specific qualities. Each section by far don't give a complete overview in its field. But the main criteria for selecting the works is that they are in one way or another inspiring and that they all can lead to new vibrations… Images of Inflatable Inspirations:[[Experience Inflatables]] - [[Powered By Wind]] - [[Parasite Inflatables]] - [[Soap Experiences]] - [[When Nature Inflates]] - [[Environmental Blendings]] - [[Hardened Bubbles]] - [[Inflatable Spaces]] - [[Inflatable Sound]] - [[Interactive Inflatables]] - [[Inflatable Wearables]] - [[The Non Categorized Inflatables]] - [[Lighter Than Air]] - [[Nasa Inflatables]] +   A visual survey of -Inflatable Inspirations- , I came to a collection of 15 sections with specific qualities. Each section by far don't give a complete overview in its field. But the main criteria for selecting the works is that they are in one way or another inspiring and that they all can lead to new vibrations… Images of Inflatable Inspirations:[[Experience Inflatables]] - [[Powered By Wind]] - [[Parasite Inflatables]] - [[Soap Experiences]] - [[When Nature Inflates]] - [[Environmental Blendings]] - [[Hardened Bubbles]] - [[Inflatable Spaces]] - [[Inflatable Sound]] - [[Interactive Inflatables]] - [[Inflatable Wearables]] - [[The Non Categorized Inflatables]] - [[Lighter Than Air]] - [[Nasa Inflatables]] 
  
  
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     * An inventory of innovative inflatable- manufacturers, research labs, producers and other people working with inflatables both from the artistic and in the technological field can be found at: [[Inflatable Structures ]] \\     * An inventory of innovative inflatable- manufacturers, research labs, producers and other people working with inflatables both from the artistic and in the technological field can be found at: [[Inflatable Structures ]] \\
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 -It was way more difficult to find eco friendly or biodegradable materials then I thought. The Tech-Textiele  fair in Frankfurt 2007 promissed to have a lot of "green" materials, but I found not even 1, though I found a lot of 'Greenwash" textiles. Maybe this year at the cradle to cradle fair at the Frankfurt messe there will be more... -It was way more difficult to find eco friendly or biodegradable materials then I thought. The Tech-Textiele  fair in Frankfurt 2007 promissed to have a lot of "green" materials, but I found not even 1, though I found a lot of 'Greenwash" textiles. Maybe this year at the cradle to cradle fair at the Frankfurt messe there will be more...
  
-- I noticed people (no matter their background) react very strongly on the visual collection of the research, and yes it was  the part I enjoyed doing the most.+- I noticed people (no matter their background) react very strongly on the visual collection of the research, and yes it was  the part I enjoyed doing the most.// 
 +// 
 +// 
  
  
-- I see roughly three highlights in the visual Inflatable Inspirations overview. +- I see roughly three visual highlights in the collection of Inflatable Inspirations:
   * First of there is the starts of  fully controlled dirigibles, in the highlighted period of 1904- 1919. The navigational capacity of airships introduced the first airborn passenger service. Pioneers in the States and Europe start to experiment with all kinds of air ships till World War I- when air-balloons and lighter-then-air forms of transport came to be considered as outdated and ineffective.   * First of there is the starts of  fully controlled dirigibles, in the highlighted period of 1904- 1919. The navigational capacity of airships introduced the first airborn passenger service. Pioneers in the States and Europe start to experiment with all kinds of air ships till World War I- when air-balloons and lighter-then-air forms of transport came to be considered as outdated and ineffective.
   * Then about 60 years later is another highlighted period lets say from 1967-1972. The times of Theo Botschuiver, Jeffrey Shaw,(part of the Eventstructure research Group), Haus-Rucker-Co, The Pepsi- Pavilion and AGIS created constructions with a strong physical and mental impact. These inflatables can be seen as devices that greatly encourages public interaction and proved to be very popular. AGIS's constructions as Colourspace and Dreamspace were so distinct from other exhibition spaces or art institutions that they can act as a beacon that entices people and arouses curiousity, even those who have no interest in art. The structures of Architects of Air these days looks very much like that of AGIS in the sixties.  And like then, the Architects of Air still design and make their pattrens all by hand. Haus-Rucker-Co were concerned with the possiblity of achieving a higher state of consiousness by means of a concentrated spatial experience. Although their inflatables had no computational embeddings, their PVC envelopes were often decorated with the circuit board like pattern of dots and lines. From here it seems that the computer allowed us to continue where their spacial visions had stopped. It allowed the creation of fascinating constructs of endless dynamic spaces, held together by complex continuous surfaces. Yet many of these designs were and are lacking something. They remain digital artefacts, as they are created in the artificial  limitless world of the computer and therefor do not deal with the parameters of the real physical world...   * Then about 60 years later is another highlighted period lets say from 1967-1972. The times of Theo Botschuiver, Jeffrey Shaw,(part of the Eventstructure research Group), Haus-Rucker-Co, The Pepsi- Pavilion and AGIS created constructions with a strong physical and mental impact. These inflatables can be seen as devices that greatly encourages public interaction and proved to be very popular. AGIS's constructions as Colourspace and Dreamspace were so distinct from other exhibition spaces or art institutions that they can act as a beacon that entices people and arouses curiousity, even those who have no interest in art. The structures of Architects of Air these days looks very much like that of AGIS in the sixties.  And like then, the Architects of Air still design and make their pattrens all by hand. Haus-Rucker-Co were concerned with the possiblity of achieving a higher state of consiousness by means of a concentrated spatial experience. Although their inflatables had no computational embeddings, their PVC envelopes were often decorated with the circuit board like pattern of dots and lines. From here it seems that the computer allowed us to continue where their spacial visions had stopped. It allowed the creation of fascinating constructs of endless dynamic spaces, held together by complex continuous surfaces. Yet many of these designs were and are lacking something. They remain digital artefacts, as they are created in the artificial  limitless world of the computer and therefor do not deal with the parameters of the real physical world...
   * The thirth highlight I see in the development of the interactive inflatables which starts in 2003- till now. It are three projects : the ALAVs (Autonomous Light Air Vessels), Usman Hague's Open Burble and Sky Ear project, and Thoughts Go By Air, from Machine Cent'red Humanz; they are all evolving project over several years, of networked objects that communicate the concept of connectivity among each other, people, objects, and the environment. It looks asif all three projects are  really co-developed in a physical and virtual environment, allowing the two to constantly  exchange relevant information, and inform each other.    * The thirth highlight I see in the development of the interactive inflatables which starts in 2003- till now. It are three projects : the ALAVs (Autonomous Light Air Vessels), Usman Hague's Open Burble and Sky Ear project, and Thoughts Go By Air, from Machine Cent'red Humanz; they are all evolving project over several years, of networked objects that communicate the concept of connectivity among each other, people, objects, and the environment. It looks asif all three projects are  really co-developed in a physical and virtual environment, allowing the two to constantly  exchange relevant information, and inform each other. 
-  * So from here it would be interesting to create inflatable spaces on the same base: co-developed in a physical and virtral environment, allowing the two to constantly exchange relevant information, and inform each other, +  * So from here it would be interesting to create inflatable spaces on the same base: co-developed in a physical and virtral environment, allowing the two to constantly exchange relevant information, and inform each other, to create mind-expanding spaces, without that feeling of detachment or being alienated.
-to create mind-expanding spaces, without feeling of detachment or being alienated.+
  
  
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