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research_report_cocky_eek [2008-02-29 20:01] 62.166.51.71research_report_cocky_eek [2008-02-29 20:49] 62.166.51.71
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 The experience of home is structured by distinct activities – cooking, eating, socializing, reading, storing, sleeping, intimate acts- not by visual impacts. Architecture initiates, directs and organizes behavior and movements. Consequently basic architecture experiences have a verb form rather than being nouns. Authentic architectural experiences consist then, for instance, of approaching or confronting a building, rather than the formal apprehension of a facade, of the act of entering and not simple the visual design of the door; of looking in or out through a window, rather than the window itself as a material object. [reference to :There is a Timeless Way of Building- patterns of events] The experience of home is structured by distinct activities – cooking, eating, socializing, reading, storing, sleeping, intimate acts- not by visual impacts. Architecture initiates, directs and organizes behavior and movements. Consequently basic architecture experiences have a verb form rather than being nouns. Authentic architectural experiences consist then, for instance, of approaching or confronting a building, rather than the formal apprehension of a facade, of the act of entering and not simple the visual design of the door; of looking in or out through a window, rather than the window itself as a material object. [reference to :There is a Timeless Way of Building- patterns of events]
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 ====Aim==== ====Aim====
  
-  *A Visual online Collection of -Inflatble Structures- giving an overview of all kinds of different techniques or structures for inflation on are used.+  *A visual collection online of -Inflatble Structures- giving an overview of all kinds of different techniques or structures for inflation 
          
-  * I like to decribe how inflatables -on a body and architectural size- can be made  alive and can become an syneasthetical experience.+  * To decribe how inflatables -on a body and architectural size- can be made -aliveand can become an syneasthetical experience.
  
-  *To make an  overview of innovative  inflatable producers, manufactors, labs, academics and  practical experienced people and their specialities which can be usefull for inflatable artists and technologists.+  * To make an  overview of innovative  inflatable producers, manufactors, labs, academics and  practical experienced people and their specialities which can be usefull for inflatable artists and technologists.
  
     *research how  to handle the material waste we produce in the field of inflatables     *research how  to handle the material waste we produce in the field of inflatables
  
-    *make a collection of  physical materials/ samples  for Foam's library which includeds innovative, tactile, ecofriendly, inflatable materials, [par example; alternatives for pvc's and  materials which don't adapte smells, semitransparants, etc]+    * To make a collection of  physical materials/ samples  for Foam's library which includeds innovative, tactile, ecofriendly, inflatable materials, [par example; alternatives for pvc's and  materials which don't adapte smells, semitransparants, etc]
  
  
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     * An inventory of innovative inflatable- manufacturers, research labs, producers and other people working with inflatables both from the artistic and in the technological field can be found at: [[Inflatable Structures ]] \\     * An inventory of innovative inflatable- manufacturers, research labs, producers and other people working with inflatables both from the artistic and in the technological field can be found at: [[Inflatable Structures ]] \\
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   * Then about 60 years later is another highlighted period lets say from 1967-1972. The times of Theo Botschuiver, Jeffrey Shaw,(part of the Eventstructure research Group), Haus-Rucker-Co, The Pepsi- Pavilion and AGIS created constructions with a strong physical and mental impact. These inflatables can be seen as devices that greatly encourages public interaction and proved to be very popular. AGIS's constructions as Colourspace and Dreamspace were so distinct from other exhibition spaces or art institutions that they can act as a beacon that entices people and arouses curiousity, even those who have no interest in art. The structures of Architects of Air these days looks very much like that of AGIS in the sixties.  And like then, the Architects of Air still design and make their pattrens all by hand. Haus-Rucker-Co were concerned with the possiblity of achieving a higher state of consiousness by means of a concentrated spatial experience. Although their inflatables had no computational embeddings, their PVC envelopes were often decorated with the circuit board like pattern of dots and lines. From here it seems that the computer allowed us to continue where their spacial visions had stopped. It allowed the creation of fascinating constructs of endless dynamic spaces, held together by complex continuous surfaces. Yet many of these designs were and are lacking something. They remain digital artefacts, as they are created in the artificial  limitless world of the computer and therefor do not deal with the parameters of the real physical world...   * Then about 60 years later is another highlighted period lets say from 1967-1972. The times of Theo Botschuiver, Jeffrey Shaw,(part of the Eventstructure research Group), Haus-Rucker-Co, The Pepsi- Pavilion and AGIS created constructions with a strong physical and mental impact. These inflatables can be seen as devices that greatly encourages public interaction and proved to be very popular. AGIS's constructions as Colourspace and Dreamspace were so distinct from other exhibition spaces or art institutions that they can act as a beacon that entices people and arouses curiousity, even those who have no interest in art. The structures of Architects of Air these days looks very much like that of AGIS in the sixties.  And like then, the Architects of Air still design and make their pattrens all by hand. Haus-Rucker-Co were concerned with the possiblity of achieving a higher state of consiousness by means of a concentrated spatial experience. Although their inflatables had no computational embeddings, their PVC envelopes were often decorated with the circuit board like pattern of dots and lines. From here it seems that the computer allowed us to continue where their spacial visions had stopped. It allowed the creation of fascinating constructs of endless dynamic spaces, held together by complex continuous surfaces. Yet many of these designs were and are lacking something. They remain digital artefacts, as they are created in the artificial  limitless world of the computer and therefor do not deal with the parameters of the real physical world...
   * The thirth highlight I see in the development of the interactive inflatables which starts in 2003- till now. It are three projects : the ALAVs (Autonomous Light Air Vessels), Usman Hague's Open Burble and Sky Ear project, and Thoughts Go By Air, from Machine Cent'red Humanz; they are all evolving project over several years, of networked objects that communicate the concept of connectivity among each other, people, objects, and the environment. It looks asif all three projects are  really co-developed in a physical and virtual environment, allowing the two to constantly  exchange relevant information, and inform each other.    * The thirth highlight I see in the development of the interactive inflatables which starts in 2003- till now. It are three projects : the ALAVs (Autonomous Light Air Vessels), Usman Hague's Open Burble and Sky Ear project, and Thoughts Go By Air, from Machine Cent'red Humanz; they are all evolving project over several years, of networked objects that communicate the concept of connectivity among each other, people, objects, and the environment. It looks asif all three projects are  really co-developed in a physical and virtual environment, allowing the two to constantly  exchange relevant information, and inform each other. 
-  * So from here it would be interesting to create inflatable spaces on the same base: co-developed in a physical and virtral environment, allowing the two to constantly exchange relevant information, and inform each other, to create mind-expanding spaces, without that feeling of detachment or being alienated.+  * So from here I see possibilities for new developments in [hybrid]  spatial inflatables over time co-developed in a physical and virtual environment, allowing the two to constantly exchange relevant information, and inform each other, to create mind-expanding spaces, without feeling of detachment or being alienated.
  
  
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