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research_report_cocky_eek [2008-03-08 08:04] nikresearch_report_cocky_eek [2009-08-25 12:18] 87.210.211.132
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 ====Results==== ====Results====
  
-   * A visual survey of -Inflatable Inspirations- I came to a collection of 15 sections with each specific qualities. Each section by far don't give a complete overview in its field. But the main criteria for selecting the works is that they are in one way or another inspiring and that they all can lead to new vibrations… Images of Inflatable Inspirations: [[Experience Inflatables]] - [[Powered By Wind]] - [[Parasite Inflatables]] - [[Soap Experiences]] - [[When Nature Inflates]] - [[Environmental Blendings]] - [[Hardened Bubbles]] - [[Inflatable Spaces]] - [[Inflatable Sound]] - [[Interactive Inflatables]] - [[Inflatable Wearables]] - [[The Non Categorized Inflatables]] - [[Lighter Than Air]] - [[Nasa Inflatables]] +   * A visual survey of -Inflatable Inspirations-.  I came to a collection of 14 sections with each specific qualities. Each section by far don't give a complete overview in its field. But the main criteria for selecting the works is that they are in one way or another inspiring and that they all can lead to new vibrations… Images of Inflatable Inspirations: [[Experience Inflatables]] - [[Powered By Wind]] - [[Parasite Inflatables]] - [[Soap Experiences]] - [[When Nature Inflates]] - [[Environmental Blendings]] - [[Hardened Bubbles]] - [[Inflatable Spaces]] - [[Inflatable Sound]] - [[Interactive Inflatables]] - [[Inflatable Wearables]] - [[The Non Categorized Inflatables]] - [[Lighter Than Air]] - [[Nasa Inflatables]] 
  
  
-    * A summary Christopher Alexanders pattern language found with the title “There is a Timeless Way of Building”: see [[Pneumatology]]+    * A summary Christopher Alexanders "Pattern Language" found with the title “There is a Timeless Way of Building”: see [[Pneumatology]]
  
-    * A pattern language specific for inflatable architectural structures: see [[Pneumatology]]+    * A pattern language specific made for inflatable architectural structures: see [[Pneumatology]]
     * Design considerations for inflatable structures: see  [[Pneumatology]]     * Design considerations for inflatable structures: see  [[Pneumatology]]
-    * A collection of physical materials and catalogues for inflatables for foam's public library+    * A collection of physical materials and catalogues for inflatables at foam's public material library
     * An inventory of innovative inflatable- manufacturers, research labs, producers and other people working with inflatables both from the artistic and in the technological field can be found at: [[Inflatable Structures ]] \\     * An inventory of innovative inflatable- manufacturers, research labs, producers and other people working with inflatables both from the artistic and in the technological field can be found at: [[Inflatable Structures ]] \\
  
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 - I scanned during this inflatable research three design principles of gRig, and I came along thre next findings during this research: - I scanned during this inflatable research three design principles of gRig, and I came along thre next findings during this research:
  
-  * //sustainability//   We all now that this is quite a complex matter and I really wonder if sustainability is a word that can empower us... The word itself is putting a heavy load on my shoulders. It can paralyze me, or pushes my guild buttons; we must shrink our presence, our systems, our activities and so on. So it blocks our creativity. But we are part of nature to! So maybe what empowers us more is for instance to think in bio [-life-] cycles. And another thing is that we don’t have to be perfect right now, for instance the biodegradable materials we want are just not all available now, but we can set our goals for 20 years from now in which we define where we wanna go. Another thing I like to mention is that something sustains itself, when its made with real care and when its patterns are deeply connected to our own experiences, then we automatically like to look after it.It also means something like wanting to preserve instead of letting something decay.+  * //sustainability//    This is quite a complex matter and I wonder if sustainability is a word that really empower us... Personally the word itself is putting a heavy load on my shoulders. It rather paralyzes me, tries to push my guild buttons and to block my creativitydo we have to shrink our presence, our systems, our activities and so on. But we humans are part of nature to! And part of this nature is that we want to evolve, grow, So maybe what empowers us more is to start thinking in __(bio[-life-] cycles__. And another thing is that we don’t have to be perfect right now, for instance the biodegradable materials we want are just not all available now, but we can set our goals for 20 years. From now we can define where we wanna go. Another thing I like to mention is that something will //sustain//itself, when its made with real care and when its patterns are deeply connected to our own experiences and surroundings, then problably we automatically like to look after it. 
  
-    * The second design principle //playfulness//, reminds me most of a documentary I've seen about otters; in one scene; an otter is swimming in a river, and that day a thick layer of snow was fallen. One moment the otter is passing a hilly bank covered with snow. He goes out of the water and rans up the hill, and slides down into the water, he repeats it about 5 more times and then continues swimming in the river. There was no purpose for the otter for gliding down this hill, no other then that he enjoyed doing do. I guess I selected the pictures for the Inflatable Inspirations aswell all with this quality of playfullness. Its the space where rigidity stops and “flow” occurs.+    * The second design principle //playfulness//, reminds me most of a documentary I've seen about otters; in one scene; an otter is swimming in a river, and that day a thick layer of snow was fallen. One moment the otter is passing a hilly bank covered with snow. He goes out of the water and rans up the hill, and slides down into the water, he repeats it about 5 more times and then continues swimming in the river. There was no purpose for the otter for gliding down this hill, no other then that he enjoyed doing do. I guess I selected the pictures for the Inflatable Inspirations aswell all with this quality of playfullness. Its the world where possible obstacles don't have to mean anything but an opportunity for just play
  
-    * The thirth principle was //modularity//. Christopher Alexander always asks himself the most important question when concerning spaciality: -how does it feel- as the most accurate scientific question. So one can ask himself; how does it feel to be in a modular surrounding...note that nature is never modular. Nature is full of almost similar units (waves, raindrops, blades of grass-) but though the units of one kind are all alike in their broad structure, no two are ever alike in detail. - the same broad features keep recurring over and over again. - in their detail appearance these broad features are never twice the same. - The quality of places is never twice the same, because it always takes its shape from the particular place in which it occurs. Each part is slightly different, according to its position in the whole. Each branch of a tree has a slightly different shape, according to its position in the tree. Each leaf on the branch is given its detailed form by its position on the branch. And maybe that why a tree or a sea with waves is never boring. So an alternative is to think of -differentiating spaces-: It is not a process of addition, in which pre-formed parts are combined to create a whole: but a process of unfolding, like the evolution of an embryo, in which the whole precedes in parts, and actually gives birth to them, by splitting (so becoming different in the process of growth or development). Only a process of differentiation, can generate a natural thing; because this kind of process can shape parts individually, according to their position in the whole.//+    * The third principle was //modularity//. I wonder if working with modular structures, we can make space which are alive. Christopher Alexander always asks himself the most important question when concerning spaciality: -how does it feel- as the most accurate scientific question. So one can ask himself; how does it feel to be in a modular surrounding...note that nature is never modular. Nature is full of almost similar units (waves, raindrops, blades of grass-) but though the units of one kind are all alike in their broad structure, no two are ever alike in detail. - the same broad features keep recurring over and over again. - in their detail appearance these broad features are never twice the same. - The quality of places is never twice the same, because it always takes its shape from the particular place in which it occurs. Each part is slightly different, according to its position in the whole. Each branch of a tree has a slightly different shape, according to its position in the tree. Each leaf on the branch is given its detailed form by its position on the branch. And maybe that'why for instance a tree or a waves or FOam is never boring. So an alternative is to think of -differentiating spaces-: It is not a process of addition, in which pre-formed parts are combined to create a whole: but a process of __unfolding__, like the evolution of an embryo, in which the whole precedes in parts, and actually gives birth to them, by splitting (so becoming different in the process of growth or development). Only a process of __differentiation__, can generate a natural thing; because this kind of process can shape parts individually, according to their position in the whole.
  
-- I like to keep continueing three parts of the research; the collection of the visual Living Inflatbles (and adding a section on hybrid structures), to collect inflatable materials for the Foam library; and to keep the list of interesting inflatable producers, labs, experts etc. updated. 
  
--As a follow up from this research I like do realize two events where I will develop inflatable spaces solely inflated by wind.+== Three highlights in the visual collection of Inflatable Inspirations: ==
  
--It was way more difficult to find eco friendly or biodegradable materials then thought. The Tech-Textiele  fair in Frankfurt 2007 promissed to have a lot of "green" materialsbut I found not even 1though I found lot of 'Greenwash" textilesMaybe this year at the cradle to cradle fair at the Frankfurt messe there will be more...+  * First of there is the starts of  fully controlled dirigibles, in the highlighted period of 19041919. The navigational capacity of airships introduced the first airborn passenger service. Pioneers in the States and Europe start to experiment with all kinds of airships till World War I- when air-balloons and lighter-then-air forms of transport came to be considered as outdated and ineffective. 
 +  * Then about 60 years later is another highlighted period lets say from 1967-1972. The times where Theo Botschuiver, Jeffrey Shaw,(part of the Eventstructure research Group), Haus-Rucker-Co, The Pepsi- Pavilion and AGIS created constructions with a strong physical and mental impact. These inflatables can be seen as devices that greatly encourages public interaction and proved to be very popular. Right now the Luminaria from the Architects of Air (UK) have been creating total experience environments very similar (athought with wider variety of forms) to AGIS's constructions in the sixties as Colourspace and Dreamspace. Aswell  Agis and the Architects of Air's spaces are so distinct from other exhibition spaces or art institutions that they can act as a beacon that entices people and arouses curiousity, even those who have no interest in art. Like thenthe Architects of Air now still design and make all their patterns just by hand. Haus-Rucker-Co were concerned with the possiblity of achieving higher state of consiousness by means of a concentrated spatial experience. Although their inflatables had no computational embeddings, their PVC envelopes were often decorated with the circuit board like pattern of dots and linesFrom here it seems that the computer allowed us to continue where the spacial visions of the sixries and seventys had stoppedIt allowed the creation of fascinating constructions of endless dynamic spaces, held together by complex continuous surfacesTo my feelings Yet many of these designs were and are lacking something. They remain digital artefacts, as they are created in the artificial limitless world of the computer and therefor do not deal with the parameters of the real physical world... 
 +  * The thirth highlight I see in the development of the interactive inflatables starting in 2003- till now. It are projects as: the ALAVs (Autonomous Light Air Vessels), Usman Hague's Open Burble and Sky Ear project, and Thoughts Go By Air, from Machine Cent'red Humanz; they are all evolving projects, of networked objects that communicate the concept of connectivity among each other, people, objects, and the environment. It seems that all three projects are  really co-developed over several years in a physical and virtual environment, allowing the two to constantly exchange relevant information, and inform each other
  
-noticed people (no matter their background) react very strongly on the visual collection of the research, and yes it was  the part I enjoyed doing the most.+==== The Future ==== 
 +  * see possibilities for new developments for inflatables spaces (at the scale of (interior)- architecture) which are co-developed over time in a physical and virtual environment, allowing the two to constantly exchange relevant information, and inform each other, to create innovative living spaces, without a feeling of detachment or being alienated.
  
 +  * Another thing I found is that hybrid structures can get us further; so for instance to come to a mix of inflatable and tensile structures like Airlight's Tensairity bridges: see the picture at [[The Non Categorized Inflatables]]
  
-- I see roughly three visual highlights in the collection of Inflatable Inspirations: +  *During our practises we found out that choclolate and inflatables is a good combinationso maybe we can create spatial recepys in this direction... 
-  First of there is the starts of  fully controlled dirigibles, in the highlighted period of 1904- 1919The navigational capacity of airships introduced the first airborn passenger servicePioneers in the States and Europe start to experiment with all kinds of airships till World War I- when air-balloons and lighter-then-air forms of transport came to be considered as outdated and ineffective+ 
-  * Then about 60 years later is another highlighted period lets say from 1967-1972. The times of Theo Botschuiver, Jeffrey Shaw,(part of the Eventstructure research Group), Haus-Rucker-Co, The Pepsi- Pavilion and AGIS created constructions with a strong physical and mental impact. These inflatables can be seen as devices that greatly encourages public interaction and proved to be very popular. Right now the Luminaria from the Architects of Air (UK) have been creating total experience environments very similar (athought with wider variety of forms) to AGIS's constructions in the sixties as Colourspace and Dreamspace. Aswell  Agis and the Architects of Air's spaces are so distinct from other exhibition spaces or art institutions that they can act as a beacon that entices people and arouses curiousity, even those who have no interest in art. Like then, the Architects of Air now still design and make all their patterns just by hand. Haus-Rucker-Co were concerned with the possiblity of achieving a higher state of consiousness by means of a concentrated spatial experience. Although their inflatables had no computational embeddings, their PVC envelopes were often decorated with the circuit board like pattern of dots and lines. From here it seems that the computer allowed us to continue where the spacial visions of the sixries and seventys had stopped. It allowed the creation of fascinating constructions of endless dynamic spacesheld together by complex continuous surfaces. To my feelings Yet many of these designs were and are lacking something. They remain digital artefactsas they are created in the artificial limitless world of the computer and therefor do not deal with the parameters of the real physical world... + 
-  * The thirth highlight I see in the development of the interactive inflatables starting in 2003- till now. It are projects as: the ALAVs (Autonomous Light Air Vessels), Usman Hague's Open Burble and Sky Ear project, and Thoughts Go By Air, from Machine Cent'red Humanz; they are all evolving projects, of networked objects that communicate the concept of connectivity among each other, people, objects, and the environment. It seems that all three projects are  really co-developed over several years in a physical and virtual environment, allowing the two to constantly exchange relevant information, and inform each other+  *three parts of the research will stay updated over time; the collection of the visual Living Inflatbles (and adding section on hybrid structures)to collect inflatable materials for the Foam library; and to keep the list of interesting inflatable producerslabsexperts etcupdated.
  
 +   *As a follow up from this research I like do realize two events where I will develop inflatable spaces solely inflated by wind. One of it just realised at Curtin University in Perth, Australia where I worked with students on the beach.
  
-- So from here I see aswell possibilities for new developments in inflatables spaces (at the scale of architecture) co-developed over time in a physical and virtual environment, allowing the two to constantly exchange relevant information, and inform each other, to create innovative living spaces, without a feeling of detachment or being alienated. 
  
-Another thing I found is that hybrid structures can get us furtherso for instance to come to mix of inflatable and tensile structures like Airlight's Tensairity bridges: see [[The Non Categorized Inflatables]]+==notes== 
 +  *It was way more difficult to find eco friendly or biodegradable materials then I thought. The Tech-Textiele fair in Frankfurt 2007 promissed to have a lot of "green" materials, but I found not even 1though I found lot of 'Greenwash" textiles...But slowly oveer time we'll get there or we'll be growing or manufacturing our own nutricious bio-degradable films in a pond.
  
--choclolate and inflatables is a good combination+  *I noticed people (no matter their background) react very strongly on the visual collection of the research, and yes it was the part I enjoyed doing the most.
  
 ==== References ==== ==== References ====
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