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research_report_cocky_eek [2009-08-25 12:08] 87.210.211.132research_report_cocky_eek [2009-08-25 12:18] 87.210.211.132
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 ====Results==== ====Results====
  
-   * A visual survey of -Inflatable Inspirations- I came to a collection of 15 sections with each specific qualities. Each section by far don't give a complete overview in its field. But the main criteria for selecting the works is that they are in one way or another inspiring and that they all can lead to new vibrations… Images of Inflatable Inspirations: [[Experience Inflatables]] - [[Powered By Wind]] - [[Parasite Inflatables]] - [[Soap Experiences]] - [[When Nature Inflates]] - [[Environmental Blendings]] - [[Hardened Bubbles]] - [[Inflatable Spaces]] - [[Inflatable Sound]] - [[Interactive Inflatables]] - [[Inflatable Wearables]] - [[The Non Categorized Inflatables]] - [[Lighter Than Air]] - [[Nasa Inflatables]] +   * A visual survey of -Inflatable Inspirations-.  I came to a collection of 14 sections with each specific qualities. Each section by far don't give a complete overview in its field. But the main criteria for selecting the works is that they are in one way or another inspiring and that they all can lead to new vibrations… Images of Inflatable Inspirations: [[Experience Inflatables]] - [[Powered By Wind]] - [[Parasite Inflatables]] - [[Soap Experiences]] - [[When Nature Inflates]] - [[Environmental Blendings]] - [[Hardened Bubbles]] - [[Inflatable Spaces]] - [[Inflatable Sound]] - [[Interactive Inflatables]] - [[Inflatable Wearables]] - [[The Non Categorized Inflatables]] - [[Lighter Than Air]] - [[Nasa Inflatables]] 
  
  
-    * A summary Christopher Alexanders pattern language found with the title “There is a Timeless Way of Building”: see [[Pneumatology]]+    * A summary Christopher Alexanders "Pattern Language" found with the title “There is a Timeless Way of Building”: see [[Pneumatology]]
  
-    * A pattern language specific for inflatable architectural structures: see [[Pneumatology]]+    * A pattern language specific made for inflatable architectural structures: see [[Pneumatology]]
     * Design considerations for inflatable structures: see  [[Pneumatology]]     * Design considerations for inflatable structures: see  [[Pneumatology]]
-    * A collection of physical materials and catalogues for inflatables for foam's public library+    * A collection of physical materials and catalogues for inflatables at foam's public material library
     * An inventory of innovative inflatable- manufacturers, research labs, producers and other people working with inflatables both from the artistic and in the technological field can be found at: [[Inflatable Structures ]] \\     * An inventory of innovative inflatable- manufacturers, research labs, producers and other people working with inflatables both from the artistic and in the technological field can be found at: [[Inflatable Structures ]] \\
  
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     * The third principle was //modularity//. I wonder if working with modular structures, we can make space which are alive. Christopher Alexander always asks himself the most important question when concerning spaciality: -how does it feel- as the most accurate scientific question. So one can ask himself; how does it feel to be in a modular surrounding...note that nature is never modular. Nature is full of almost similar units (waves, raindrops, blades of grass-) but though the units of one kind are all alike in their broad structure, no two are ever alike in detail. - the same broad features keep recurring over and over again. - in their detail appearance these broad features are never twice the same. - The quality of places is never twice the same, because it always takes its shape from the particular place in which it occurs. Each part is slightly different, according to its position in the whole. Each branch of a tree has a slightly different shape, according to its position in the tree. Each leaf on the branch is given its detailed form by its position on the branch. And maybe that's why for instance a tree or a waves or FOam is never boring. So an alternative is to think of -differentiating spaces-: It is not a process of addition, in which pre-formed parts are combined to create a whole: but a process of __unfolding__, like the evolution of an embryo, in which the whole precedes in parts, and actually gives birth to them, by splitting (so becoming different in the process of growth or development). Only a process of __differentiation__, can generate a natural thing; because this kind of process can shape parts individually, according to their position in the whole.     * The third principle was //modularity//. I wonder if working with modular structures, we can make space which are alive. Christopher Alexander always asks himself the most important question when concerning spaciality: -how does it feel- as the most accurate scientific question. So one can ask himself; how does it feel to be in a modular surrounding...note that nature is never modular. Nature is full of almost similar units (waves, raindrops, blades of grass-) but though the units of one kind are all alike in their broad structure, no two are ever alike in detail. - the same broad features keep recurring over and over again. - in their detail appearance these broad features are never twice the same. - The quality of places is never twice the same, because it always takes its shape from the particular place in which it occurs. Each part is slightly different, according to its position in the whole. Each branch of a tree has a slightly different shape, according to its position in the tree. Each leaf on the branch is given its detailed form by its position on the branch. And maybe that's why for instance a tree or a waves or FOam is never boring. So an alternative is to think of -differentiating spaces-: It is not a process of addition, in which pre-formed parts are combined to create a whole: but a process of __unfolding__, like the evolution of an embryo, in which the whole precedes in parts, and actually gives birth to them, by splitting (so becoming different in the process of growth or development). Only a process of __differentiation__, can generate a natural thing; because this kind of process can shape parts individually, according to their position in the whole.
  
--three parts of the research will be updated in time; the collection of the visual Living Inflatbles (and adding a section on hybrid structures), to collect inflatable materials for the Foam library; and to keep the list of interesting inflatable producers, labs, experts etc. updated. 
  
--As a follow up from this research I like do realize two events where I will develop inflatable spaces solely inflated by wind. One of it just realised at Vurtin University in Perth, Australia where i worked with students on the beach.+== Three highlights in the visual collection of Inflatable Inspirations: ==
  
--It was way more difficult to find eco friendly or biodegradable materials then I thought. The Tech-Textiele fair in Frankfurt 2007 promissed to have a lot of "green" materials, but I found not even 1, though I found a lot of 'Greenwash" textiles...But slowly oveer time we'll get there or we'll be growing or manufacturing our own nutricious bio-degradable films in a pond. 
- 
-- I noticed people (no matter their background) react very strongly on the visual collection of the research, and yes it was the part I enjoyed doing the most. 
- 
- 
-- I see roughly three visual highlights in the collection of Inflatable Inspirations: 
   * First of there is the starts of  fully controlled dirigibles, in the highlighted period of 1904- 1919. The navigational capacity of airships introduced the first airborn passenger service. Pioneers in the States and Europe start to experiment with all kinds of airships till World War I- when air-balloons and lighter-then-air forms of transport came to be considered as outdated and ineffective.   * First of there is the starts of  fully controlled dirigibles, in the highlighted period of 1904- 1919. The navigational capacity of airships introduced the first airborn passenger service. Pioneers in the States and Europe start to experiment with all kinds of airships till World War I- when air-balloons and lighter-then-air forms of transport came to be considered as outdated and ineffective.
   * Then about 60 years later is another highlighted period lets say from 1967-1972. The times where Theo Botschuiver, Jeffrey Shaw,(part of the Eventstructure research Group), Haus-Rucker-Co, The Pepsi- Pavilion and AGIS created constructions with a strong physical and mental impact. These inflatables can be seen as devices that greatly encourages public interaction and proved to be very popular. Right now the Luminaria from the Architects of Air (UK) have been creating total experience environments very similar (athought with a wider variety of forms) to AGIS's constructions in the sixties as Colourspace and Dreamspace. Aswell  Agis and the Architects of Air's spaces are so distinct from other exhibition spaces or art institutions that they can act as a beacon that entices people and arouses curiousity, even those who have no interest in art. Like then, the Architects of Air now still design and make all their patterns just by hand. Haus-Rucker-Co were concerned with the possiblity of achieving a higher state of consiousness by means of a concentrated spatial experience. Although their inflatables had no computational embeddings, their PVC envelopes were often decorated with the circuit board like pattern of dots and lines. From here it seems that the computer allowed us to continue where the spacial visions of the sixries and seventys had stopped. It allowed the creation of fascinating constructions of endless dynamic spaces, held together by complex continuous surfaces. To my feelings Yet many of these designs were and are lacking something. They remain digital artefacts, as they are created in the artificial limitless world of the computer and therefor do not deal with the parameters of the real physical world...   * Then about 60 years later is another highlighted period lets say from 1967-1972. The times where Theo Botschuiver, Jeffrey Shaw,(part of the Eventstructure research Group), Haus-Rucker-Co, The Pepsi- Pavilion and AGIS created constructions with a strong physical and mental impact. These inflatables can be seen as devices that greatly encourages public interaction and proved to be very popular. Right now the Luminaria from the Architects of Air (UK) have been creating total experience environments very similar (athought with a wider variety of forms) to AGIS's constructions in the sixties as Colourspace and Dreamspace. Aswell  Agis and the Architects of Air's spaces are so distinct from other exhibition spaces or art institutions that they can act as a beacon that entices people and arouses curiousity, even those who have no interest in art. Like then, the Architects of Air now still design and make all their patterns just by hand. Haus-Rucker-Co were concerned with the possiblity of achieving a higher state of consiousness by means of a concentrated spatial experience. Although their inflatables had no computational embeddings, their PVC envelopes were often decorated with the circuit board like pattern of dots and lines. From here it seems that the computer allowed us to continue where the spacial visions of the sixries and seventys had stopped. It allowed the creation of fascinating constructions of endless dynamic spaces, held together by complex continuous surfaces. To my feelings Yet many of these designs were and are lacking something. They remain digital artefacts, as they are created in the artificial limitless world of the computer and therefor do not deal with the parameters of the real physical world...
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   * I see possibilities for new developments for inflatables spaces (at the scale of (interior)- architecture) which are co-developed over time in a physical and virtual environment, allowing the two to constantly exchange relevant information, and inform each other, to create innovative living spaces, without a feeling of detachment or being alienated.   * I see possibilities for new developments for inflatables spaces (at the scale of (interior)- architecture) which are co-developed over time in a physical and virtual environment, allowing the two to constantly exchange relevant information, and inform each other, to create innovative living spaces, without a feeling of detachment or being alienated.
  
-  * Another thing I found is that hybrid structures can get us further; so for instance to come to a mix of inflatable and tensile structures like Airlight's Tensairity bridges: see the picture at[[The Non Categorized Inflatables]]+  * Another thing I found is that hybrid structures can get us further; so for instance to come to a mix of inflatable and tensile structures like Airlight's Tensairity bridges: see the picture at [[The Non Categorized Inflatables]]
  
   *During our practises we found out that choclolate and inflatables is a good combination, so maybe we can create spatial recepys in this direction...   *During our practises we found out that choclolate and inflatables is a good combination, so maybe we can create spatial recepys in this direction...
 +
 +
 +  *three parts of the research will stay updated over time; the collection of the visual Living Inflatbles (and adding a section on hybrid structures), to collect inflatable materials for the Foam library; and to keep the list of interesting inflatable producers, labs, experts etc. updated.
 +
 +   *As a follow up from this research I like do realize two events where I will develop inflatable spaces solely inflated by wind. One of it just realised at Curtin University in Perth, Australia where I worked with students on the beach.
 +
 +
 +==notes==
 +  *It was way more difficult to find eco friendly or biodegradable materials then I thought. The Tech-Textiele fair in Frankfurt 2007 promissed to have a lot of "green" materials, but I found not even 1, though I found a lot of 'Greenwash" textiles...But slowly oveer time we'll get there or we'll be growing or manufacturing our own nutricious bio-degradable films in a pond.
 +
 +  *I noticed people (no matter their background) react very strongly on the visual collection of the research, and yes it was the part I enjoyed doing the most.
  
 ==== References ==== ==== References ====
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