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research_report_cocky_eek [2009-08-25 12:33] 87.210.211.132research_report_cocky_eek [2009-08-25 12:34] 87.210.211.132
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 Real: 'levitating': 'off the ground' & 'out of this world'. –> from extreme sports to extreme arts, (sometimes) defying the laws of physics. experiments in wind tunnels and zero-gravity, under-water and hanging from cliff-tops. have the arts become too tame and too self centered? has everything already been experienced? can arts still provide excitement and surprise as they used to when they were more in tune with what society experienced in everyday life? What games to we want to play in a world of mixed realities? (small performances and public interventions, expeditions and playgrounds) Real: 'levitating': 'off the ground' & 'out of this world'. –> from extreme sports to extreme arts, (sometimes) defying the laws of physics. experiments in wind tunnels and zero-gravity, under-water and hanging from cliff-tops. have the arts become too tame and too self centered? has everything already been experienced? can arts still provide excitement and surprise as they used to when they were more in tune with what society experienced in everyday life? What games to we want to play in a world of mixed realities? (small performances and public interventions, expeditions and playgrounds)
  
-while working on this research, I have scanned three design principles 1. sustainability 2. playfulness and 3. modularity+While working on this research, I have scanned and will discuss in the end three design principles 1. sustainability 2. playfulness and 3. modularity
  
 Lightness as a state of being; Lightness as a state of being;
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