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research_report_cocky_eek [2009-08-25 12:38] 87.210.211.132research_report_cocky_eek [2009-08-25 13:22] 87.210.211.132
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     * A pattern language specific made for inflatable architectural structures: see [[Pneumatology]]     * A pattern language specific made for inflatable architectural structures: see [[Pneumatology]]
-    * Design considerations for inflatable structuressee  [[Pneumatology]]+    * Design Considerations for Inflatable Structures: After Coming across the problematic patterns of the architects of Airs’s Luminarium. I thought its worthwhile to acknowledge the most common obstacles one comes across in inflatable structures anyhow. No solutions will be given to any design problem, but some suggestions will be given so now and then… When we are able to surpass these obstacles, these structures will be more stable and alive. see [[Design Considerations for Inflatable Structures]]
     * A collection of physical materials and catalogues for inflatables at foam's public material library     * A collection of physical materials and catalogues for inflatables at foam's public material library
     * An inventory of innovative inflatable- manufacturers, research labs, producers and other people working with inflatables both from the artistic and in the technological field can be found at: [[Inflatable Structures ]] \\     * An inventory of innovative inflatable- manufacturers, research labs, producers and other people working with inflatables both from the artistic and in the technological field can be found at: [[Inflatable Structures ]] \\
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 - I scanned during this inflatable research three design principles of gRig, and I came along thre next findings during this research: - I scanned during this inflatable research three design principles of gRig, and I came along thre next findings during this research:
  
-  * //sustainability//    This is quite a complex matter and I wonder if sustainability is a word that really empower us... Personally the word itself is putting a heavy load on my shoulders. It rather paralyzes me, tries to push my guild buttons and to block my creativity; do we have to shrink our presence, our systems, our activities and so on. But we humans are part of nature to! And part of this nature is that we want to evolve, grow, So maybe what empowers us more is to start thinking in __(bio) [-life-] cycles__. And another thing is that we don’t have to be perfect right now, for instance the biodegradable materials we want are just not all available now, but we can set our goals for 20 years. From now we can define where we wanna go. Another thing I like to mention is that something will //sustain//` itself, when its made with real care and when its patterns are deeply connected to our own experiences and surroundings, then problably we automatically like to look after it. +  * //sustainability//    This is quite a complex matter and I wonder if sustainability is a word that really empower us... Personally the word itself is putting a heavy load on my shoulders. It rather paralyzes me, tries to push my guild buttons and to block my creativity; do we have to shrink our presence, our systems, our activities and so on. But we humans are part of nature to! And part of this nature is that we humans like to make things.  The character of nature is that everything is made in the knowledge that it is going to die. And so we should think of the __(bio) [-life-] cycles__  of all the stuff we make, considering that everything is build to die one day...  Another thing is that we don’t have to be perfect right now, for instance the biodegradable materials we want are just not all available now, but we can set our goals for 20 years. From now we can define where we wanna go. Another thing I like to mention is that something will //sustain//` itself, when its made with real care and when its patterns are deeply connected to our own experiences and surroundings, then problably we automatically like to look after it. 
  
     * The second design principle //playfulness//, reminds me most of a documentary I've seen about otters; in one scene; an otter is swimming in a river, and that day a thick layer of snow was fallen. One moment the otter is passing a hilly bank covered with snow. He goes out of the water and rans up the hill, and slides down into the water, he repeats it about 5 more times and then continues swimming in the river. There was no purpose for the otter for gliding down this hill, no other then that he enjoyed doing do. I guess I selected the pictures for the Inflatable Inspirations aswell all with this quality of playfullness. Its the world where possible obstacles don't have to mean anything but an opportunity for just play.      * The second design principle //playfulness//, reminds me most of a documentary I've seen about otters; in one scene; an otter is swimming in a river, and that day a thick layer of snow was fallen. One moment the otter is passing a hilly bank covered with snow. He goes out of the water and rans up the hill, and slides down into the water, he repeats it about 5 more times and then continues swimming in the river. There was no purpose for the otter for gliding down this hill, no other then that he enjoyed doing do. I guess I selected the pictures for the Inflatable Inspirations aswell all with this quality of playfullness. Its the world where possible obstacles don't have to mean anything but an opportunity for just play. 
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