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| research_report_groworld_dave [2010-02-22 14:37] – davegriffiths | research_report_groworld_dave [2010-02-22 14:41] (current) – davegriffiths | ||
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| * Building | * Building | ||
| - | I was getting concerned with a technical aspect of the game, the multiplayer part. With it looking likely we were going to use fluxus more and more, and I had no experience of this area. It was time for yet another prototype - the [[groworld multiplayer prototype]]. This used jabber as it's communication protocol, which had the advantage that we would not need to maintain our own server. I also wanted to try a more developed world to put the game in, and had an idea of an old scrapyard being magically brought back to life by plants, so spent a few days learning blender and fixing bugs in the fluxus importer. | + | I was getting concerned with a technical aspect of the game, the multiplayer part. With it looking likely we were going to use fluxus more and more, and I had no experience of this area. It was time for yet another prototype - the [[groworld multiplayer prototype]]. This used jabber as it's communication protocol, which had the advantage that we would not need to maintain our own server. I also wanted to try a more developed world to put the game in, and had an idea of an old scrapyard being magically brought back to life by plants, so spent a few days learning blender and fixing bugs in the fluxus importer. I also had a chance to use the technique of shells rendering as used on [[http:// |
| {{http:// | {{http:// | ||
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| * Noby Noby Boy [[http:// | * Noby Noby Boy [[http:// | ||
| * Flower [[http:// | * Flower [[http:// | ||
| - | * Shadow of the Colossus [[http:// | + | * Shadow of the Colossus [[http:// |
| * Flow [[http:// | * Flow [[http:// | ||
| * Pixeljunk Eden [[http:// | * Pixeljunk Eden [[http:// | ||