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superstruct-report-martin [2008-10-14 20:47] – 81.188.78.24 | superstruct-report-martin [2008-10-14 21:33] – 81.188.78.24 | ||
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* Viral sovereignty: | * Viral sovereignty: | ||
* Cross-Species Politics: obvious. | * Cross-Species Politics: obvious. | ||
+ | * A public map of urban wild food sources. | ||
+ | * [[foxp2]] | ||
== My observations == | == My observations == | ||
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* Third day of the game the first criticism of ' | * Third day of the game the first criticism of ' | ||
* most activity until day 4 is mainly targeting niche problems or very general philosophy, the organizational stuff looks very Western, with a lot of fabbing, hacking and gardening involved. The stories that are written are very personal, while the strategic things are written rather dry and impersonal. | * most activity until day 4 is mainly targeting niche problems or very general philosophy, the organizational stuff looks very Western, with a lot of fabbing, hacking and gardening involved. The stories that are written are very personal, while the strategic things are written rather dry and impersonal. | ||
- | * The actual superstructing is quite ineffective, | + | * The actual superstructing is quite ineffective, |
+ | * The discussions are not turning up many brilliant new insight yet. Day 8. | ||
+ | * There is a kind of rather vulgar excitement in Superstruct, | ||
== Game technical points == | == Game technical points == | ||
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* a few too many links are not working on the site | * a few too many links are not working on the site | ||
* any player with a ' | * any player with a ' | ||
- | * early work disappears beneath more recent stuff, so ideas and discussions tend to be repeated. | + | * early work disappears beneath more recent stuff, so ideas and discussions tend to be repeated. |
+ | * Superstruct and Discussion titles are now editable, which helps to improve their efficiency during the evolution of the game. |