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superstruct-report-martin [2008-10-14 20:47] 81.188.78.24superstruct-report-martin [2008-10-15 08:13] 81.188.78.24
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 It's the world's first massively multiplayer forecasting game. It's the world's first massively multiplayer forecasting game.
   * 5 supertreats are identified for the year 2019, GEAS volunteers (players) are joining in this game to find solutions.   * 5 supertreats are identified for the year 2019, GEAS volunteers (players) are joining in this game to find solutions.
-  * You can file a report about your 2019 experiences (story) +  * You can file a report about your 2019 experiences (= a story) 
-  * you can discuss strategies +  * you can discuss tactics (= a strategy) 
-  * you can find new ways to collaborate, or build solutions (superstruct)+  * you can find new ways to collaborate, or build solutions (= a superstruct)
  
 == My activities == == My activities ==
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   * Joined P2P Medical Care superstruct.   * Joined P2P Medical Care superstruct.
   * Report: Fruitfly navigated ReDS reconnaissance ROV, blueprints available for fabbers.   * Report: Fruitfly navigated ReDS reconnaissance ROV, blueprints available for fabbers.
-  * Discussion: What do we do if the initial excitement of our Superthreats wears of and it just becomes uninspiringly awful? +  * Discussion: What do we do if the initial excitement of our Superthreats wears of and it just becomes uninspiringly awful? 
 +  * the introduction of the term [[Galactus Syndrome]]
  
 == Interesting ideas in the Game == == Interesting ideas in the Game ==
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   * Viral sovereignty: any pathogen found local to a state (whether existing in nature or engineered) is the inherent intellectual property of that state.   * Viral sovereignty: any pathogen found local to a state (whether existing in nature or engineered) is the inherent intellectual property of that state.
   * Cross-Species Politics: obvious.   * Cross-Species Politics: obvious.
 +  * A public map of urban wild food sources.
 +  * [[foxp2]]
  
 == My observations == == My observations ==
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   * Third day of the game the first criticism of 'unrealistic' forecasting has appeared. I view this as the first signs of real discussion.   * Third day of the game the first criticism of 'unrealistic' forecasting has appeared. I view this as the first signs of real discussion.
   * most activity until day 4 is mainly targeting niche problems or very general philosophy, the organizational stuff looks very Western, with a lot of fabbing, hacking and gardening involved. The stories that are written are very personal, while the strategic things are written rather dry and impersonal.   * most activity until day 4 is mainly targeting niche problems or very general philosophy, the organizational stuff looks very Western, with a lot of fabbing, hacking and gardening involved. The stories that are written are very personal, while the strategic things are written rather dry and impersonal.
-  * The actual superstructing is quite ineffective, you set up your kind of structure for people to join. Then some join it, and then nothing happens  any more. Within this superstructing-set-up there is not enough infrastructure for people to work together. +  * The actual superstructing is quite ineffective, you set up your kind of structure for people to join. Then some join it, and then nothing happens  any more. Within this superstructing-set-up there is not enough infrastructure for people to work together
 +  * The discussions are not turning up many brilliant new insight yet. Day 8. 
 +  * Contact between players is slowly picking up. 
 +  * There is a kind of rather vulgar excitement in Superstruct, the kind that drives disaster-tourist. It's not a pretty sight. I wonder how many African former child-soldiers would be eager to play this game. As Busdriver says: Recreational Paranoia Is the Sport of Now. A superthreat, it worked for Bush and it works for Superstruct.
  
 == Game technical points == == Game technical points ==
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   * a few too many links are not working on the site   * a few too many links are not working on the site
   * any player with a 'space' in his/her name errors when sending a message.   * any player with a 'space' in his/her name errors when sending a message.
-  * early work disappears beneath more recent stuff, so ideas and discussions tend to be repeated. +  * early work disappears beneath more recent stuff, so ideas and discussions tend to be repeated
 +  * Superstruct and Discussion titles are now editable, which helps to improve their efficiency during the evolution of the game.
  • superstruct-report-martin.txt
  • Last modified: 2008-11-06 08:50
  • by theunkarelse