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tale_of_the_plant_dungeon [2008-12-17 12:24] michaelsamyntale_of_the_plant_dungeon [2008-12-17 12:26] michaelsamyn
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 To strengthen the bond between the player and these minions, perhaps we could say that they will only be happy when they work. Perhaps they need to carve for nourishment. And they only work when you tell them to. This would create a sense of responsibility in the player (not unlike the responsibility for a house plant). To strengthen the bond between the player and these minions, perhaps we could say that they will only be happy when they work. Perhaps they need to carve for nourishment. And they only work when you tell them to. This would create a sense of responsibility in the player (not unlike the responsibility for a house plant).
  
-The entire garden could exist in a pseudo-parallax pseudo-2D landscape where travel with only panning and no rotation. This offers you the ability to select a plant and zoom in on it. When you do, you get a 2D view of the "inside" of the plant, where the minions are hard (or not so hard...) at work. If this is your plant, you can help the minions and grow the plant.+The entire garden could exist in a pseudo-parallax pseudo-2D landscape that you can travel into (but where rotation of the view is not possible -so you always only see the front of the plant). This offers you the ability to select a plant and zoom in on it. When you do, you get a 2D view of the "inside" of the plant, where the minions are hard (or not so hard...) at work. If this is your plant, you can help the minions and grow the plant.
  
 I like the idea of being inside of a plant and being unaware of the outside world except for the things that you "touch". I like the idea of being inside of a plant and being unaware of the outside world except for the things that you "touch".
  • tale_of_the_plant_dungeon.txt
  • Last modified: 2008-12-17 15:57
  • by 81.188.78.24