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tale_of_vegetal_time [2008-11-29 22:52] – 84.198.252.205 | tale_of_vegetal_time [2008-11-29 23:07] – added linearity & seasonal benefits 84.198.252.205 | ||
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* (is it a sound?) | * (is it a sound?) | ||
- | = Game Genre = | + | ==Game Genre== |
All this time we've been thinking about RPG's because of the terminology of guilds and classes. BUT | All this time we've been thinking about RPG's because of the terminology of guilds and classes. BUT | ||
The Ultimate Expression of Brainless Gameplay is the " | The Ultimate Expression of Brainless Gameplay is the " | ||
Line 27: | Line 27: | ||
http:// | http:// | ||
- | = Dealing with time = | + | ==Dealing with time== |
Use seasons as tools | Use seasons as tools | ||
All seasons exist at the same time | All seasons exist at the same time | ||
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suffice to say that one can see the same garden shifting through any time of year. | suffice to say that one can see the same garden shifting through any time of year. | ||
- | = Graphical Presentation = | + | We can define a benefit to each season and the player could decide when to use that benefit. Depending on how well he or she prepared, the benefit will pay off more or less. |
+ | |||
+ | ==Graphical Presentation== | ||
probably 2d will be more flexible (but let's keep our options open) | probably 2d will be more flexible (but let's keep our options open) | ||
anyway, 2d -like: | anyway, 2d -like: | ||
somewhere between | somewhere between | ||
Puzzle Quest | Puzzle Quest | ||
- | http:// | + | <img src=http:// |
and an ornate mosaic tile | and an ornate mosaic tile | ||
http:// | http:// | ||
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http:// | http:// | ||
+ | The interactive part should probably be 2D but we really should have a 3D representation. The design of the Nintendo DS comes to mind (lower screen for systematic input, upper screen for fancy rendering). | ||
+ | |||
+ | ==Linearity== | ||
+ | A plant always grows, mostly influenced by its environment. There' |