Differences
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Both sides previous revision Previous revision Next revision | Previous revision | ||
tale_of_vegetal_time [2008-11-29 23:07] – added linearity & seasonal benefits 84.198.252.205 | tale_of_vegetal_time [2008-11-30 20:31] (current) – typo 84.198.252.205 | ||
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just some notes. (i'll figure out yr wiki syntax and fix this. :p) | just some notes. (i'll figure out yr wiki syntax and fix this. :p) | ||
- | ==The Goal== | + | ===The Goal=== |
* to make the player feel like a plant | * to make the player feel like a plant | ||
===tools to the goal=== | ===tools to the goal=== | ||
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chaos. nature is chaotic. (chaos as a design tool) | chaos. nature is chaotic. (chaos as a design tool) | ||
* Chaotic systems are systems that look random but aren' | * Chaotic systems are systems that look random but aren' | ||
- | from WikiPedia:Chaos | + | from [[wp>Chaos]] |
* Chaos features three main characteristics: | * Chaos features three main characteristics: | ||
* it is a bottomless gulf where anything falls endlessly. This radically contrasts with the Earth that emerges from it to offer a stable ground. | * it is a bottomless gulf where anything falls endlessly. This radically contrasts with the Earth that emerges from it to offer a stable ground. | ||
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==Linearity== | ==Linearity== | ||
- | A plant always grows, mostly influenced by its environment. There' | + | A plant always grows, mostly influenced by its environment. There' |