fluxus workshop (2005)
{proposed} schedule
day 1 [tue. 13.dec] | installing / drifting / morphogenesis |
day 2 [wed. 14.dec] | animation, programming, fluxus intro → livecoding |
day 3 [thu. 15.dec] | graphical programming & programming languages, a 3d world, a general overview of fluxus capabilities |
day 4 [fri. 16.dec] | textures, particles, simulation, interaction & i/o |
day 5 [sat. 17.dec] | integration & openlab |
day 6 [sun. 18.dec] | [optional] evaluation, loose ends and discussion |
structure
morning > intro talks, thinking, discussing.
afternoon > learning by doing.
evening > optional screenings or further playing
day 1
installing software
informal presentations
day 2
day 3
day 4
textures
particles
simulation
water surface simulation
flocking
rigid body dynamics
interaction & i/o
{possibly}
day 5
day 6 [optional]
documentation, evaluation, followup
software
examples
scheme references
screenings // animated
reading
'The Computational Beauty of Nature' by Gary William Flake
scheme programming
'Structure and Interpretation of Computer Programs' by Harold Abelson, Gerald Jay Sussman
'The Scheme Programming Language' by R. Kent Dybvig.
opengl manual
games programming gems
cg tutorial
b'mth maths book
visualisation
'Visual Explanations: Images and Quantities, Evidence and Narrative' by Edward R. Tufte
see also InfoViz