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game_prototyping [2008-07-17 11:34] – 217.18.21.2 | game_prototyping [2008-07-17 12:15] – 217.18.21.2 | ||
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* Works best for fast graphics prototyping at this point (rather than gameplay prototyping) | * Works best for fast graphics prototyping at this point (rather than gameplay prototyping) | ||
* Frisbee (functional reactive programming/ | * Frisbee (functional reactive programming/ | ||
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+ | PyGame -> http:// | ||
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+ | Mainly sprite based examples, there are some 3D games, but most seem to involve calling opengl commands wrapped in scheme, rather than a complete entity model (I might be wrong these days tho) | ||
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+ | == Old School == | ||
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+ | Blitz Basic -> http:// | ||
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+ | Lots of games written in this, very popular in the indy game dev scene. | ||
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+ | == Costly == | ||
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+ | Virtools -> http:// | ||
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+ | Does online, visually programmed, and looks very suitable - just also kinda expensive. | ||
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+ | Unity -> http:// | ||
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+ | Panda3d -> http:// | ||
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